BY TYPE · 199 CARDS
Enchantments Cards in Commander
Enchantments are the most durable permanent type in Commander, and that durability is the whole point. Unlike creatures, they don't die to most removal. Unlike artifacts, they dodge Naturalize variants in most metas. The payoff for playing enchantments isn't flash — it's compounding advantage over a long game, turn after turn, with no ongoing cost.
The format's most-played enchantments are engines, not answers. Rhystic Study and Mystic Remora are the clearest examples: both tax the table's spells and convert that friction into cards, effectively punishing opponents for playing the game normally. Smothering Tithe does the same with mana, generating Treasure tokens at a rate that quickly warps the game if it sits unanswered for even three or four turns. Phyrexian Arena and Black Market Connections trade a small sustained cost for a steady card advantage stream that most other card types can't replicate at the same efficiency.
The second major role enchantments fill is taxation and deterrence. Propaganda and Ghostly Prison don't stop attacks — they make attacks cost mana, which in Commander effectively shuts down token swarms and creature-heavy strategies that can't afford to pay every turn. These cards do nothing the turn they land and everything over the following turns, which is a pattern enchantments repeat across nearly every subtype.
Enchantments also anchor the format's most explosive synergy payoffs. Doubling Season is the clearest example — it doubles counters and tokens simultaneously, and with planeswalkers it enables immediate ultimates that would otherwise take five or more turns. Hardened Scales provides a cheaper, narrower version of the same effect for dedicated counter strategies. Impact Tremors converts token production directly into damage, functioning as a win condition for any deck that generates creatures in bulk. Rhythm of the Wild solves two problems at once in creature-heavy red-green decks, granting either haste or a counter to every nontoken creature that enters.
On the ramp side, Wild Growth is a one-mana enchantment that outperforms many two-mana ramp spells by attaching to a land rather than adding one — it accelerates without changing land count and survives board wipes that sweep creatures. Urza's Saga operates in a completely different space, functioning as a land that converts into an Construct token engine and a tutor for zero- and one-mana artifacts, making it one of the most efficient cards ever printed for artifact-based strategies.
The through-line across all of these is persistence. Every enchantment on this list either generates resources or restricts opponents on a recurring basis with no additional investment after the initial cast. That's why enchantment-heavy builds tend to pull ahead in longer games — the advantage compounds quietly until the gap is unrecoverable.
199 enchantments cards
- Rhystic Study
- Smothering Tithe
- Garruk's Uprising
- Mystic Remora
- Phyrexian Arena
- Propaganda
- Urza's Saga
- Black Market Connections
- Ghostly Prison
- Impact Tremors
- Hardened Scales
- Doubling Season
- Rhythm of the Wild
- Wild Growth
- Animate Dead
- Sylvan Library
- Exploration
- Guardian Project
- Bastion of Remembrance
- Utopia Sprawl
- Kindred Discovery
- Anointed Procession
- Authority of the Consuls
- Branching Evolution
- Underworld Breach
- Land Tax
- Parallel Lives
- Bident of Thassa
- Unnatural Growth
- Goblin Bombardment
- Blind Obedience
- Felidar Retreat
- Sanguine Bond
- Necropotence
- The Meathook Massacre
- Exquisite Blood
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- Ripples of Undeath
- Cathars' Crusade
- Beastmaster Ascension
- Grave Pact
- Elemental Bond
- Darksteel Mutation
- Tribute to the World Tree
- Teferi's Ageless Insight
- Curiosity
- All That Glitters
- Bitterblossom
- Trouble in Pairs
- Reflections of Littjara
- Intangible Virtue
- Black Market
- Greater Good
- Wizard Class
- Mirari's Wake
- Shared Animosity
- Rising of the Day
- Sphere of Safety
- Kenrith's Transformation
- Warstorm Surge
- Caretaker's Talent
- Leyline of Anticipation
- Spelunking
- Aggravated Assault
- Innkeeper's Talent
- Whip of Erebos
- Curse of Opulence
- Aqueous Form
- Bloodchief Ascension
- Imprisoned in the Moon
- Kaya's Ghostform
- Cryptolith Rite
- Flowering of the White Tree
- Rancor
- City on Fire
- Dragon Tempest
- Fiery Emancipation
- Bear Umbra
- Sigarda's Aid
- Warleader's Call
- Reconnaissance Mission
- Temur Ascendancy
- Descent into Avernus
- Tocasia's Welcome
- Burgeoning
- Thopter Spy Network
- Enchantress's Presence
- Wilderness Reclamation
- Phyrexian Reclamation
- Reconnaissance
- Dictate of Erebos
- Moldervine Reclamation
- Necromancy
- Mechanized Production
- Teleportation Circle
- Fertile Ground
- Aura Shards
- Omniscience
- Inexorable Tide
- Annie Joins Up
- Up the Beanstalk
- Ethereal Armor
- Terrasymbiosis
- Training Grounds
- Fiery Inscription
- Grasp of Fate
- Revel in Riches
- Sterling Grove
- Carpet of Flowers
- Primal Vigor
- Painful Quandary
- Mirrormade
- Amphibian Downpour
- Shark Typhoon
- Monologue Tax
- Waste Not
- Simic Ascendancy
- Colossal Majesty
- Sigil of the Empty Throne
- Forge Anew
- Asceticism
- Binding the Old Gods
- Mantle of the Ancients
- Duelist's Heritage
- Defense of the Heart
- Case of the Locked Hothouse
- Vampiric Rites
- Elven Chorus
- Insidious Roots
- Blood Moon
- Shiny Impetus
- Call of the Ring
- Ominous Seas
- All Will Be One
- Underworld Dreams
- Thousand-Year Storm
- Cover of Darkness
- Dreadhorde Invasion
- Snake Umbra
- Sneak Attack
- Cleric Class
- Coastal Piracy
- Windcrag Siege
- Echoes of Eternity
- Druid Class
- Awakening Zone
- Rites of Flourishing
- Sheltered by Ghosts
- Gratuitous Violence
- Valakut Exploration
- No Mercy
- Concordant Crossroads
- Tortured Existence
- Sphere Grid
- Rain of Riches
- Eldrazi Conscription
- Timely Ward
- Freed from the Real
- Court of Grace
- Oversold Cemetery
- Artist's Talent
- Smuggler's Share
- Leyline of the Guildpact
- Whirlwind of Thought
- Valgavoth's Lair
- Intruder Alarm
- Retreat to Coralhelm
- Resourceful Defense
- Ophidian Eye
- Spirit Mantle
- Abundance
- As Foretold
- Song of the Dryads
- Mana Reflection
- True Conviction
- Touch the Spirit Realm
- Walk-In Closet // Forgotten Cellar
- Brave the Sands
- Psychic Corrosion
- Extravagant Replication
- Sage's Reverie
- Frostcliff Siege
- Sunbird's Invocation
- Passionate Archaeologist
- The Eldest Reborn
- Dazzling Theater // Prop Room
- Proft's Eidetic Memory
- Zendikar's Roil
- One with the Multiverse
- Renewed Solidarity
- Dictate of Kruphix
- Divine Visitation
- Deafening Silence
- Wound Reflection
- Witness Protection
- Teval's Judgment
- Strength of the Harvest // Haven of the Harvest
- Deathreap Ritual
- Skrelv's Hive
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