Training Grounds
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- March of the Machine: The Aftermath
- Price
- $8.93
- EDHREC rank
- #1067
Training Grounds cuts the activation cost of any creature ability by up to two generic mana, and in the right shell that discount compounds every single turn. A one-mana enchantment that makes Thrasios, Triton Hero // Yoshimaru, Ever Faithful cost two instead of four is format-warping; the fact that it also turns Faerie Mastermind's flash-draw into a one-drop is almost a bonus.
Best Commanders
Commanders with the highest synergy


Thrasios, Triton Hero // Yoshimaru, Ever Faithful
Thrasios, Triton Hero // Yoshimaru, Ever Faithful's activated ability normally costs four mana, so Training Grounds cuts that to two — that's the difference between activating once per turn cycle and going infinite with any mana-positive loop.

Etrata, Deadly Fugitive
Etrata, Deadly Fugitive uses cloak activations and crew-style abilities that stack up in mana quickly; Training Grounds trims enough off each activation that the deck can chain them in a single turn rather than rationing across multiple.

Kenessos, Priest of Thassa
Kenessos, Priest of Thassa's scry-and-cheat ability is the deck's engine, and Training Grounds shaving two off that cost means you're firing it on turn two instead of turn four and spending leftover mana on interaction.

Gogo, Master of Mimicry
Gogo, Master of Mimicry leans on repeated copy activations that get expensive fast; Training Grounds makes each copy cheaper, which directly increases how many times Gogo can fire in a single turn.

Leonardo da Vinci
Leonardo da Vinci generates and uses Construct tokens through activated abilities, and Training Grounds compresses the mana requirement enough that the whole artifact-assembly engine runs a full turn earlier.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Training Grounds is genuinely broken — creature-based activated abilities are everywhere in the format, and a one-mana enchantment that discounts them by two is a staple in any blue deck built around a commander with a tap or cost ability. In Legacy and Vintage it sees fringe play in specific combo shells, mostly those abusing zero- or one-mana activations to generate unbounded value, but it's far from a format staple in those contexts. Modern and Pioneer have the card legal but the honest truth is Training Grounds rarely appears there — the activated-ability creatures in those formats don't demand the discount the way Commander commanders do. For Oathbreaker it's the same story as Commander in miniature: if your planeswalker's plus or minus ability has a creature-synergy engine underneath it, Training Grounds earns its slot.
Key Combos
Combo lines featuring this card



Faerie MastermindSmothering TitheTraining Grounds
Infinite card draw for all players; Infinite draw triggers for all players; Near-infinite colored mana; Near-infinite colorless mana; Near-infinite Treasure tokens
View combo details →



Sliver QueenCloudshredder SliverGemhide SliverTraining Grounds
Infinite creature tokens; Infinite ETB
View on Commander Spellbook ↗



Sliver QueenCloudshredder SliverManaweft SliverTraining Grounds
Infinite ETB; Infinite creature tokens
View on Commander Spellbook ↗


Cloud of FaeriesEmiel the BlessedTraining Grounds
Infinite LTB; Infinite ETB; Infinite mana lands you control can produce; Infinite blinking; Infinite untap of lands you control
View on Commander Spellbook ↗


Marneus CalgarAshnod's AltarTraining Grounds
Infinite card draw; Infinite draw triggers; Near-infinite death triggers; Near-infinite ETB; Near-infinite LTB; Near-infinite sacrifice triggers
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
No single card replicates Training Grounds exactly, but Biomancer's Familiar fills the same role for green-blue decks at a similar or lower price point — it's a creature instead of an enchantment, which makes it easier to tutor and harder to keep alive. If your commander's ability costs exactly three, Heartstone hits the same discount and costs under a dollar, though it buffs opponents' creatures too, which is the trade-off Training Grounds completely avoids.
Price Context
Current price
$8.93 mid tier
At $8.93, Training Grounds sits in the mid tier — not a budget pickup, but not a barrier to entry either. It's a card with consistent demand across Commander, Legacy, and any format where creature-ability engines exist, so the price reflects real utility rather than hype.
Explore
Sources
Mentioned
- Faerie Mastermind
- Thrasios, Triton Hero // Yoshimaru, Ever Faithful
- Etrata, Deadly Fugitive
- Kenessos, Priest of Thassa
- Gogo, Master of Mimicry
- Leonardo da Vinci
- Smothering Tithe
- Sliver Queen
- Cloudshredder Sliver
- Gemhide Sliver
- Manaweft Sliver
- Cloud of Faeries
- Emiel the Blessed
- Marneus Calgar
- Ashnod's Altar
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.