Blood Moon

Enchantment

Nonbasic lands are Mountains.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
The List
Price
$8.23
EDHREC rank
#1344
Buy on TCGplayer
Blood Moon card art
Blood Moon converts every nonbasic land into a Mountain, and most Commander decks run 30-plus nonbasics — that one enchantment can strand players on colorless mana before they ever untap. Three mana for that kind of asymmetric lock is a bargain, and Zo-Zu the Punisher decks will punish every desperate fetch for basics that follows.

Best Commanders

Commanders with the highest synergy

01
Zo-Zu the Punisher

Zo-Zu the Punisher

57.9% of decks · synergy 0.36

Zo-Zu the Punisher's whole game plan is taxing land drops, and Blood Moon forces opponents to scramble for basics — meaning more enters-the-battlefield triggers, more damage, faster clock. It's the single best lock piece in the deck.

02

Slicer, Hired Muscle

45.5% of decks · synergy 0.24

Slicer, Hired Muscle gets donated to an opponent, so the goal is making the board as hostile to everyone else as possible — Blood Moon cripples the multicolor decks that would otherwise use Slicer against you most effectively.

03
Klothys, God of Destiny

Klothys, God of Destiny

18.5% of decks · synergy 0.16

Klothys, God of Destiny runs a Gruul mana base that mostly leans on basics and dual-typed lands anyway, so Blood Moon hits opponents far harder than it hits you — the asymmetry is nearly free.

04
Norin the Wary

Norin the Wary

37.4% of decks · synergy 0.15

Norin the Wary is a mono-red deck that barely touches nonbasics, so Blood Moon is pure upside — opponents lose their mana fixing while Norin keeps flickering in and out without a care.

05
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

34.5% of decks · synergy 0.13

Ragavan, Nimble Pilferer wants to push through early before opponents can stabilize, and Blood Moon on turn three shuts off the interaction from four- and five-color piles that would otherwise answer him cleanly.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Blood Moon is a politics grenade — it's most backbreaking in pods with two or more greedy multicolor decks, and mono-red or mostly-basic builds suffer almost nothing by running it. Modern has long treated Blood Moon as a sideboard staple and occasional main-deck threat in Gruul or prison shells, where it buys enough tempo to win games outright. Legacy sees it as a niche disruptive option against non-basic-heavy control and combo builds, though the format's access to basic land tutors softens the blow more than in Commander. Vintage's density of fast mana and broken artifacts means Blood Moon rarely locks anyone out cleanly, limiting its ceiling there. Pioneer, Standard, and Pauper don't get it, which means Commander and Modern are where Blood Moon does its most defining work.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Magus of the Moon is the closest analog — same effect on a creature for the same three mana, currently well under $5, with the trade-off that it dies to creature removal where Blood Moon doesn't. If you want something even cheaper that punishes nonbasics more narrowly, Ruination hits all nonbasics at sorcery speed for four mana, but it's a one-shot board reset rather than a persistent lock, which is a meaningful downgrade from what Blood Moon actually does.

Price Context

Current price

$8.23 mid tier

At $8.23, Blood Moon sits in the mid tier — expensive enough to feel like a real purchase, cheap enough that it's not a barrier in most Commander budgets. It has seen multiple reprints and the price has stayed relatively stable in that range, making it a reasonable include for red decks that can exploit the asymmetry.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.