Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Adventures in the Forgotten Realms
Price
$1.15
EDHREC rank
#1505
Buy on TCGplayer
Druid Class card art
Druid Class permanently makes your lands enter untapped — including Glacial Chasm — and at level three turns every land drop into a free extra land drop, all for a total investment of six mana spread across three steps. It's a slow build, but the payoff is one of the most efficient land-doubling engines in green, and Jolrael, Voice of Zhalfir decks in particular treat it as a cornerstone.

Best Commanders

Commanders with the highest synergy

01
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir

48.2% of decks · synergy 0.44

Jolrael, Voice of Zhalfir triggers on your draw step and opponent responses, generating creature tokens that scale with hand size — Druid Class's level three turn every land drop into two means more lands hit, more triggers fire, and the token count compounds fast.

02
Bonny Pall, Clearcutter

Bonny Pall, Clearcutter

34.1% of decks · synergy 0.30

Bonny Pall, Clearcutter cares about having large power creatures and rewards you for playing big green threats, so the extra land drops from Druid Class accelerate you into those threats multiple turns ahead of schedule.

03
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

35.7% of decks · synergy 0.30

Greensleeves, Maro-Sorcerer grows whenever a land enters the battlefield under your control, making Druid Class's doubled land drops a direct damage multiplier — every extra land is a +1/+1 counter on your commander.

04
Jyoti, Moag Ancient

Jyoti, Moag Ancient

33.1% of decks · synergy 0.29

Jyoti, Moag Ancient creates Forest tokens whenever lands enter, so Druid Class's level three ability doesn't just ramp you — it chains into additional Jyoti triggers and snowballs the board state in a single turn cycle.

05
Titania, Nature's Force

Titania, Nature's Force

34.9% of decks · synergy 0.29

Titania, Nature's Force creates Elemental tokens whenever Forests enter and rewards you for running as many land drops as possible, making Druid Class's doubling effect a reliable token engine stapled to your ramp.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Druid Class earns its slot — the 100-card singleton format gives land-centric strategies room to build around it, and the three-level structure fits comfortably in a game that routinely goes long enough to recoup the mana investment. In Modern and Pioneer, three mana for an enchantment that doesn't impact the board immediately is a steep ask; aggressive formats punish the setup time before level three ever resolves. Legacy and Vintage have access to faster mana and more powerful land engines, so Druid Class rarely competes there. It's a Commander card first, and that's exactly where it performs.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.15 cheap tier

At $1.15, Druid Class sits in impulse-buy territory — cheap enough to slot into any land-matters deck without a second thought. Demand is steady across Jolrael, Greensleeves, and Titania builds, so don't expect the price to drop further; this is likely its floor.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.