City on Fire

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

CMC
8
Mana cost
{5}{R}{R}{R}
Color identity
R
Rarity
rare
Set
March of the Machine Promos
Price
EDHREC rank
#817
Buy on TCGplayer
City on Fire card art
City on Fire triples every point of damage your spells deal — the board state it creates is immediately lethal if you have any burn or token pings already in motion. The six-mana convoke cost is real, but Kasla, the Broken Halo and Imodane, the Pyrohammer both tap out a board of creatures to get it into play on curve, which means the cost is often lower in practice than it reads.

Best Commanders

Commanders with the highest synergy

01
Kasla, the Broken Halo

Kasla, the Broken Halo

61.8% of decks · synergy 0.59

Kasla, the Broken Halo appears in over 60% of decks for good reason: she generates a wide board of tokens that both convoke City on Fire into play and immediately benefit from the tripled damage when she redirects spells to creatures.

02
Zurzoth, Chaos Rider

Zurzoth, Chaos Rider

59.1% of decks · synergy 0.45

Zurzoth, Chaos Rider floods the board with Devils that ping on entry, and City on Fire turns each of those one-damage triggers into three — a passive token engine becomes an active life-total clock.

03
Ovika, Enigma Goliath

Ovika, Enigma Goliath

37.5% of decks · synergy 0.34

Ovika, Enigma Goliath spews Goblin tokens every time a noncreature spell resolves, giving the deck both the bodies to convoke City on Fire and a swarm that punishes opponents the moment it's online.

04
Wildsear, Scouring Maw

Wildsear, Scouring Maw

40.3% of decks · synergy 0.34

Wildsear, Scouring Maw deals damage as a natural part of its combat and spell-damage loop, and City on Fire pushes each of those hits deep enough to close games that would otherwise drag on.

05

Kuja, Genome Sorcerer

39.5% of decks · synergy 0.33

Kuja, Genome Sorcerer copies spells repeatedly, and every copied damage spell under City on Fire triples again — the multiplication stacks fast enough to eliminate a table in a single turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

City on Fire is a Commander card at its core: six mana with convoke is a steep ask in formats with 20-life totals and faster clocks, but in a 40-life multiplayer game you have the time to develop a creature base and the payoff — tripling all your damage — scales across multiple opponents simultaneously. In Modern and Pioneer it's a fringe finisher in token-heavy or convoke-adjacent shells, but it competes with cheaper damage doublers and rarely earns a maindeck slot at those power levels. Legacy and Vintage have no interest — the format speed makes six-mana enchantments non-starters outside of dedicated engine decks. Oathbreaker is the natural second home, where planeswalker-centric damage strategies can exploit City on Fire the same way Commander decks do, just with a tighter game length keeping it honest.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for City on Fire isn't available at the moment — check Scryfall or TCGPlayer for current market values. Given its high inclusion rate in Commander and the power level it delivers in token and burn strategies, it tends to hold meaningful value compared to similar enchantments at its mana cost.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.