Mirari's Wake

Enchantment

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

CMC
5
Mana cost
{3}{G}{W}
Color identity
GW
Rarity
rare
Set
Legendary Cube Prize Pack
Price
EDHREC rank
#656
Buy on TCGplayer
Mirari's Wake card art
Mirari's Wake is one of the most impactful five-mana enchantments in Commander — it pumps every creature you control and doubles every mana your lands produce, turning a mid-game board into a late-game engine on a single card. The cost is real: five mana in Selesnya colors and a permanent that every opponent will want answered. In shells like Anikthea, Hand of Erebos that can recur enchantments from the graveyard, the risk collapses significantly — losing it just means getting it back.

Best Commanders

Commanders with the highest synergy

01
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

76.1% of decks · synergy 0.67

Anikthea, Hand of Erebos makes enchantments into creatures and brings them back from the graveyard as tokens, so Mirari's Wake is both a payoff for the enchantment density and a recursive threat — lose it once, and Anikthea's trigger can put it right back to work.

02
Zacama, Primal Calamity

Zacama, Primal Calamity

48.0% of decks · synergy 0.39

Zacama, Primal Calamity costs nine mana and wants to untap your lands the moment it enters, then spend that mana activating its three abilities — Mirari's Wake doubles every land's output and makes each Zacama activation twice as effective.

03
Arahbo, Roar of the World

Arahbo, Roar of the World

50.0% of decks · synergy 0.28

Arahbo, Roar of the World wants its cats as large as possible as fast as possible, and Mirari's Wake delivers both: the anthem pumps the whole board while the mana doubling accelerates the high-cost Equipment and pump spells Arahbo decks lean on.

04
Gishath, Sun's Avatar

Gishath, Sun's Avatar

36.1% of decks · synergy 0.27

Gishath, Sun's Avatar needs to hit hard enough to trigger its attack trigger and cast the expensive Dinosaurs it flips into play — Mirari's Wake accelerates past the nine-mana commander cost and pumps every Dinosaur on the board.

05
Tuvasa the Sunlit

Tuvasa the Sunlit

29.9% of decks · synergy 0.24

Tuvasa the Sunlit scales in power with each enchantment on the battlefield, and Mirari's Wake is itself an enchantment that makes Tuvasa larger while flooding the mana needed to chain enchantments on subsequent turns.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Mirari's Wake does its best work — the singleton format slows games down enough that a five-mana enchantment that doubles your mana and pumps your board can take over the second half of the game before opponents can gang up to remove it. In Legacy and Vintage it's legal but essentially unplayed; the formats move too fast for a five-mana do-nothing-the-turn-it-lands enchantment to compete. Modern is the same story — legal on paper, irrelevant in practice. Pioneer and Standard are off the table entirely. Oathbreaker is worth mentioning: the lower starting life totals and faster games cut against Mirari's Wake, but green-white Planeswalker shells with enough ramp to land it on curve can still abuse the mana doubling.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available at the moment, so check Scryfall or TCGPlayer for the current market rate on Mirari's Wake. It has been reprinted several times, which has historically kept the price accessible relative to its power level — worth verifying before you buy.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.