Curse of Opulence
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Treasure Chest
- Price
- —
- EDHREC rank
- #720
Curse of Opulence converts one player into a shared target and pays everyone at the table a Gold token every time that player gets attacked — one mana, immediate political leverage. Lynde, Cheerful Tormentor runs it as a near-auto-include because the curse itself is a resource Lynde can weaponize, not just a board state tax.
Best Commanders
Commanders with the highest synergy

Lynde, Cheerful Tormentor
Curse of Opulence appears in over 93% of Lynde, Cheerful Tormentor decks because Lynde cares about having curses in play and can redistribute them — the Gold token engine is a bonus on top of a card that directly fuels the commander's core mechanic.

Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser forces creatures to attack specific players, and Curse of Opulence turns those forced attacks into mana acceleration for the whole table — a clean pairing that rewards Nelly's combat manipulation with extra resources.

Gimbal, Gremlin Prodigy
Curse of Opulence feeds Gimbal, Gremlin Prodigy a steady stream of artifact tokens, and Gold specifically counts toward the artifact-creation triggers Gimbal wants to stack up over several turns.

Firkraag, Cunning Instigator
Firkraag, Cunning Instigator goads creatures and wants lots of combat steps aimed at opponents, so Curse of Opulence converts every goad trigger into Gold for everyone — the political incentive to attack the cursed player lines up exactly with what Firkraag is already engineering.

Xantcha, Sleeper Agent
Xantcha, Sleeper Agent lives in a space of political pressure and mana gifting, and Curse of Opulence extends that gameplan by rewarding any player who swings at the cursed opponent — it keeps the table's aggression pointed somewhere other than you.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Curse of Opulence is a Commander card through and through — its Gold token generation is irrelevant in 1v1 formats where there are no third parties to bribe, and its one-mana cost barely registers as tempo in Legacy or Vintage, where the effect simply does too little. In Commander, it punches well above its mana cost: one red mana attaches a persistent political incentive to an opponent, and every attack that follows generates mana for you and the attacker, which is a rare effect at this price. Oathbreaker is the only other sanctioned multiplayer format where it sees play, and the logic is identical — the more players at the table, the more attacks you can redirect, and the more Gold accumulates.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Curse of Opulence isn't available in the current feed, so check Scryfall or TCGPlayer for a live number. Historically it has sat well under a dollar as a Commander precon reprint, making it one of the most efficient pickups in any red political or curse-themed build.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.