Spelunking

Enchantment

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
The Lost Caverns of Ixalan
Price
$3.89
EDHREC rank
#698
Buy on TCGplayer
Spelunking card art
Spelunking makes every land you control enter untapped, which means dual lands, utility lands, and payoffs like Shifting Woodland stop punishing you for running them. Two mana at sorcery speed is a real cost, but in a commander like The Gitrog, Ravenous Ride where lands are the engine, the tempo gain is worth every bit of it.

Best Commanders

Commanders with the highest synergy

01
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride

68.7% of decks · synergy 0.66

The Gitrog, Ravenous Ride pitches lands to attack and wants them flowing in and out as efficiently as possible — Spelunking ensures every land that enters the battlefield is immediately productive rather than costing you a turn of mana.

03
Nine-Fingers Keene

Nine-Fingers Keene

64.0% of decks · synergy 0.58

Nine-Fingers Keene runs a high density of Caves and wants them functional the moment they land — Spelunking removes the most punishing downside of running an all-Cave mana base.

05
Yuma, Proud Protector

Yuma, Proud Protector

46.4% of decks · synergy 0.42

Yuma, Proud Protector mills lands into the graveyard and recurs Deserts repeatedly, and Spelunking ensures those recurring lands enter ready to tap rather than forcing Yuma's pilot to wait a full turn cycle.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Spelunking earns its slot — land-matters strategies are ubiquitous in the format, and a two-mana enchantment that removes enters-tapped penalties from your entire mana base scales well into the late game as utility lands pile up. In Modern and Pioneer, the competition from more efficient land-fixing and the lower land-matters density makes it a fringe consideration at best. Legacy and Vintage have faster, more broken things to do with two mana. Standard is the one other format where Spelunking sees genuine play, specifically in landfall and Cave-tribal builds where the untap effect directly enables turn-over-turn tempo.

Key Combos

Combo lines featuring this card

5,557 decks
Lumra, Bellow of the WoodsMirrorpoolSpelunkingZuran Orb

Lumra, Bellow of the WoodsMirrorpoolSpelunkingZuran Orb

Infinite ETB; Infinite death triggers; Infinite self-mill; Infinite lifegain triggers; Infinite lifegain; Infinite mana lands you control can produce; Infinite landfall triggers; Put all land cards from your library and graveyard onto the battlefield; Infinite card draw; Infinite draw triggers

View on Commander Spellbook ↗

Price Context

Current price

$3.89 cheap tier

At $3.89, Spelunking sits at the low end of staple pricing — cheap enough to slot into any land-matters build without a second thought. The price reflects real demand across Commander and Standard without reaching the ceiling where you'd shop for a budget replacement.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.