Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (
, Discard this card: Draw a card.)
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Warhammer 40,000 Commander
- Price
- $1.72
- EDHREC rank
- #868
Reconnaissance Mission turns every attacking creature into a draw trigger — staple it onto a wide board and you're refilling your hand every combat step. Four mana is a real cost, but in any blue deck that attacks with multiple creatures, it pays for itself the turn it lands.
Best Commanders
Commanders with the highest synergy

Millicent, Restless Revenant
Millicent, Restless Revenant floods the board with Spirit tokens whenever other Spirits die or deal damage, and Reconnaissance Mission converts every one of those attacks into a card — the two engines stack until opponents are buried in card advantage.

Gavi, Nest Warden
Gavi, Nest Warden makes a Dinosaur Cat token the first time you cycle each turn, so Reconnaissance Mission doubles up: you're drawing off the cycled card and then drawing again when the token connects.

Goro-Goro and Satoru
Goro-Goro and Satoru rewards attacking with hasty creatures by creating Dragon tokens, and Reconnaissance Mission means every creature that connects — Dragon or otherwise — replaces itself in hand, sustaining the aggression indefinitely.

Felix Five-Boots
Felix Five-Boots triggers an extra copy of each combat damage ability your creatures have, so Reconnaissance Mission effectively fires twice per attacking creature, turning a modest board into a draw engine that scales with every swing.

Tegwyll, Duke of Splendor
Tegwyll, Duke of Splendor wants as many Faeries attacking as possible, and Reconnaissance Mission rewards that go-wide approach by converting each Faerie's damage trigger into a fresh card, keeping the hand full even after trades.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Reconnaissance Mission lives — the format's longer games, multiplayer combat, and creature-heavy strategies give it the room to generate four, six, eight cards off a single turn's attacks. In Legacy, Modern, and Pioneer it's technically legal but competitively irrelevant: four mana enchantments that don't win on the spot don't fit those formats' timelines, and the card-draw payoff requires an attack step opponents won't give you. Oathbreaker is the closest analog to Commander in pace, so the same attacking-wide shells that love it there apply. Reconnaissance Mission is a Commander card through and through.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.72 cheap tier
At $1.72, Reconnaissance Mission sits in the impulse-buy tier — cheap enough to throw into any blue attacking deck without budget debate. The price reflects wide reprinting rather than low demand; it's a genuine staple, and that low ceiling is unlikely to collapse further.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.