Court of Grace
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Magic Online Promos
- Price
- —
- EDHREC rank
- #1618
Court of Grace lands and immediately starts producing 1/1 fliers every upkeep — and if you hold the monarch, it upgrades to a 4/4 Angel instead. The catch is that the monarch passes whenever an opponent deals combat damage to you, so this card rewards you for either protecting yourself or building a deck that doesn't mind winning it back.
Best Commanders
Commanders with the highest synergy

Jared Carthalion, True Heir
Jared Carthalion, True Heir is essentially built around the monarch mechanic, and Court of Grace is one of the best ways to keep a steady stream of tokens flowing while the crown changes hands — the 4/4 Angel turn is a real threat when Jared is already dishing out counters for taking damage.

Neyali, Suns' Vanguard
Neyali, Suns' Vanguard doubles the triggers on attacking tokens, so the steady Angel or Spirit production from Court of Grace becomes exponential pressure the moment those tokens swing in.

Queen Marchesa
Queen Marchesa wants the monarch and wants to take it back, and Court of Grace punishes opponents for challenging the crown by turning each upkeep — especially one where Marchesa holds it — into free aerial bodies.

Sephara, Sky's Blade
Sephara, Sky's Blade lives on a board full of flying tokens, and Court of Grace feeds that requirement directly, providing a consistent stream of fliers that can also tap to cheat Sephara into play for a single white mana.

Aragorn, King of Gondor
Aragorn, King of Gondor grants the monarch on attack, which syncs cleanly with Court of Grace — Aragorn establishes the crown, and the Court rewards you for keeping it with a free 4/4 Angel every upkeep.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Court of Grace is a Commander card through and through — the monarch mechanic only exists in multiplayer, and the card's value scales directly with how contested the crown becomes across four players. In Legacy and Vintage it's technically legal but irrelevant; solitaire-style combo environments have no interest in a four-mana enchantment that produces one token per turn cycle. Oathbreaker is the one non-Commander format where it can shine, since the multiplayer dynamic still applies. Anywhere with only two players, the monarch swaps so freely that Court of Grace rarely generates more than one or two tokens before the game ends.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Court of Grace isn't currently available in this listing, so check Scryfall or your preferred retailer for the current market rate. Given its narrow Commander focus and the number of printings the Courts cycle has received, it typically sits in budget-friendly territory and is worth picking up if you're building any monarch-themed deck.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.