All Will Be One

Enchantment

Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

CMC
5
Mana cost
{3}{R}{R}
Color identity
R
Rarity
mythic
Set
Phyrexia: All Will Be One
Price
EDHREC rank
#1407
Buy on TCGplayer
All Will Be One card art
All Will Be One turns every counter you place on an opponent's permanent into a free Shock to the face — or to any target — making it a passive damage engine that scales with whatever counter synergies you're already running. The five-mana cost is real, but commanders like Ob Nixilis, Captive Kingpin and The Red Terror make the payoff immediate enough that it rarely sits as a do-nothing enchantment for long.

Best Commanders

Commanders with the highest synergy

01
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

62.8% of decks · synergy 0.60

Ob Nixilis, Captive Kingpin triggers whenever an opponent loses exactly one life, putting a +1/+1 counter on himself — and All Will Be One converts each of those counters into another point of damage, creating a self-reinforcing loop that closes games without any additional setup.

02
Shalai and Hallar

Shalai and Hallar

51.6% of decks · synergy 0.47

Shalai and Hallar puts +1/+1 counters on creatures whenever you cast a kicked spell, and All Will Be One converts every one of those counters into a damage ping, letting a single kicked spell ripple into meaningful reach damage across the table.

03
The Scorpion God

The Scorpion God

49.8% of decks · synergy 0.47

The Scorpion God's whole game plan revolves around stacking -1/-1 counters on creatures, and All Will Be One fires a damage trigger each time one of those counters lands, turning a board-control strategy into a simultaneous burn package.

05
Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

39.2% of decks · synergy 0.34

Voja, Jaws of the Conclave loads +1/+1 counters onto your whole board whenever Elves or Wolves attack, giving All Will Be One a wide distribution of triggers on a single combat step and translating army-wide buffs into reach damage.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

All Will Be One is a Commander card through and through — the counter synergies it rewards are deep and widespread in the format, and the five-mana cost is far less punishing across a 40-life game. In competitive Modern and Pioneer, five mana for a do-nothing enchantment that requires a specific counter-placing shell is too slow and too conditional to see serious play. Legacy and Vintage have the raw speed to make five mana prohibitive for anything that doesn't win immediately. Oathbreaker can support it in the right planeswalker-counter shell, but Commander is where All Will Be One actually earns its slot.

Key Combos

Combo lines featuring this card

7,222 decks
All Will Be OneEverlasting Torment

All Will Be OneEverlasting Torment

Destroy any number of creatures opponents control; Destroy any number of creatures opponents control whenever you put a counter on a permanent or player; Infinite -1/-1 counters on creatures opponents control; Lock

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data isn't available at the moment — check Scryfall or TCGPlayer for current market values. All Will Be One is a mythic rare with genuine competitive Commander demand in multiple high-population archetypes, so expect the price to reflect that rather than sitting at bulk mythic levels.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.