Necromancy

Enchantment

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
The List
Price
$16.94
EDHREC rank
#974
Buy on TCGplayer
Necromancy card art
Necromancy reanimates any creature from any graveyard the moment it resolves — and if you sacrifice or bounce it at instant speed, you keep the creature permanently. The flash clause and the on-entry trigger make it strictly better than most reanimation spells in shells built around Abdel Adrian, Gorion's Ward or The Master of Keys, where blinking the enchantment to reset the trigger is a feature, not a bug.

Best Commanders

Commanders with the highest synergy

01
The Master of Keys

The Master of Keys

55.1% of decks · synergy 0.51

The Master of Keys runs Necromancy in over half its decks because the commander's blink and flicker effects let you repeatedly sacrifice and re-cast the enchantment, turning one reanimation spell into a repeatable engine that recycles the best creature in any graveyard.

02
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist

53.6% of decks · synergy 0.49

Mirko, Obsessive Theorist mills opponents aggressively, and Necromancy converts the fattest threat that falls into an enemy graveyard into your own attacker — Mirko fills the graveyards, Necromancy cashes the check.

04
Celes, Rune Knight

Celes, Rune Knight

34.4% of decks · synergy 0.31

Celes, Rune Knight accrues value through combat and equipment synergies, and Necromancy fits as a one-mana reanimation piece that can ambush a blocker at flash speed or snatch a combo piece from an opponent's bin.

05
Raffine, Scheming Seer

Raffine, Scheming Seer

32.3% of decks · synergy 0.28

Raffine, Scheming Seer fills the graveyard through connive triggers, and Necromancy turns that self-mill into immediate board presence — the enchantment's instant-speed option means you can reanimate at end of turn after Raffine has already connived the target into the yard.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Necromancy does its best work: graveyards fill fast, the targets are enormous, and the instant-speed sacrifice loop is trivially enabled by any sacrifice outlet on board. In Legacy, Necromancy sees occasional play in dedicated reanimator shells where the flash clause lets you dodge sorcery-speed graveyard hate, though Reanimate and Animate Dead are more common due to pure speed. Vintage is legal but the format is too fast for a three-mana enchantment to compete with the raw broken lines available. Oathbreaker is legal and the smaller card pool makes Necromancy a stronger role-player, especially in black-based graveyard strategies.

Key Combos

Combo lines featuring this card

8,482 decks
NecromancyWorldgorger Dragon

NecromancyWorldgorger Dragon

Infinite colored mana; Infinite colorless mana; Infinite ETB; Infinite LTB; Infinite sacrifice triggers

View on Commander Spellbook ↗
4,421 decks
Leonin Relic-WarderNecromancy

Leonin Relic-WarderNecromancy

Infinite death triggers; Infinite ETB; Infinite LTB; Infinite sacrifice triggers

View on Commander Spellbook ↗

Budget Alternatives

Cheaper options that do most of the same work

Animate Dead does the same job for under $2 and is the closest functional substitute, though it lacks Necromancy's flash clause and can only target your own graveyard in some interpretations of its text. Dance of the Dead is another sub-$2 option with nearly identical mechanics but the same speed limitation — if the instant-speed ambush and cross-graveyard targeting are what you're paying for, neither budget option fully replicates Necromancy, but both cover the baseline reanimation function at a fraction of the cost.

Price Context

Current price

$16.94 mid tier

At $16.94, Necromancy sits in the mid tier — expensive enough to feel in a budget build, cheap enough that most graveyard-focused Commander decks can justify it. The card has been reprinted a handful of times without losing meaningful value, which suggests demand consistently absorbs new supply at this price point.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.