Necromancy
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- The List
- Price
- $16.94
- EDHREC rank
- #974
Necromancy reanimates any creature from any graveyard the moment it resolves — and if you sacrifice or bounce it at instant speed, you keep the creature permanently. The flash clause and the on-entry trigger make it strictly better than most reanimation spells in shells built around Abdel Adrian, Gorion's Ward or The Master of Keys, where blinking the enchantment to reset the trigger is a feature, not a bug.
Best Commanders
Commanders with the highest synergy

The Master of Keys
The Master of Keys runs Necromancy in over half its decks because the commander's blink and flicker effects let you repeatedly sacrifice and re-cast the enchantment, turning one reanimation spell into a repeatable engine that recycles the best creature in any graveyard.

Mirko, Obsessive Theorist
Mirko, Obsessive Theorist mills opponents aggressively, and Necromancy converts the fattest threat that falls into an enemy graveyard into your own attacker — Mirko fills the graveyards, Necromancy cashes the check.

Kroxa, Titan of Death's Hunger
Kroxa, Titan of Death's Hunger escapes from the graveyard and keeps coming back, but Necromancy lets the deck steal opposing threats mid-game to close out alongside Kroxa's grinding discard pressure.

Celes, Rune Knight
Celes, Rune Knight accrues value through combat and equipment synergies, and Necromancy fits as a one-mana reanimation piece that can ambush a blocker at flash speed or snatch a combo piece from an opponent's bin.

Raffine, Scheming Seer
Raffine, Scheming Seer fills the graveyard through connive triggers, and Necromancy turns that self-mill into immediate board presence — the enchantment's instant-speed option means you can reanimate at end of turn after Raffine has already connived the target into the yard.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Necromancy does its best work: graveyards fill fast, the targets are enormous, and the instant-speed sacrifice loop is trivially enabled by any sacrifice outlet on board. In Legacy, Necromancy sees occasional play in dedicated reanimator shells where the flash clause lets you dodge sorcery-speed graveyard hate, though Reanimate and Animate Dead are more common due to pure speed. Vintage is legal but the format is too fast for a three-mana enchantment to compete with the raw broken lines available. Oathbreaker is legal and the smaller card pool makes Necromancy a stronger role-player, especially in black-based graveyard strategies.
Key Combos
Combo lines featuring this card


Abdel Adrian, Gorion's WardNecromancy
Infinite blinking; Infinite creature tokens; Infinite death triggers; Infinite ETB; Infinite LTB; Infinite sacrifice triggers; Infinite blinking of nonland permanents
View on Commander Spellbook ↗

NecromancyWorldgorger Dragon
Infinite colored mana; Infinite colorless mana; Infinite ETB; Infinite LTB; Infinite sacrifice triggers
View on Commander Spellbook ↗

Leonin Relic-WarderNecromancy
Infinite death triggers; Infinite ETB; Infinite LTB; Infinite sacrifice triggers
View on Commander Spellbook ↗





K'rrik, Son of YawgmothBuried AliveNecromancyChainer, Dementia MasterViscera SeerGray Merchant of Asphodel
Infinite death triggers; Infinite ETB; Infinite lifegain; Infinite lifegain triggers; Infinite lifeloss; Infinite LTB; Infinite sacrifice triggers; Infinite scry 1; Return all creature cards from all graveyards to the battlefield under your control
View on Commander Spellbook ↗

Kederekt LeviathanNecromancy
Return all nonland permanents to owner's hand each turn; Lock
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Animate Dead does the same job for under $2 and is the closest functional substitute, though it lacks Necromancy's flash clause and can only target your own graveyard in some interpretations of its text. Dance of the Dead is another sub-$2 option with nearly identical mechanics but the same speed limitation — if the instant-speed ambush and cross-graveyard targeting are what you're paying for, neither budget option fully replicates Necromancy, but both cover the baseline reanimation function at a fraction of the cost.
Price Context
Current price
$16.94 mid tier
At $16.94, Necromancy sits in the mid tier — expensive enough to feel in a budget build, cheap enough that most graveyard-focused Commander decks can justify it. The card has been reprinted a handful of times without losing meaningful value, which suggests demand consistently absorbs new supply at this price point.
Explore
Sources
Mentioned
- Abdel Adrian, Gorion's Ward
- The Master of Keys
- Mirko, Obsessive Theorist
- Kroxa, Titan of Death's Hunger
- Celes, Rune Knight
- Raffine, Scheming Seer
- Worldgorger Dragon
- Leonin Relic-Warder
- K'rrik, Son of Yawgmoth
- Buried Alive
- Chainer, Dementia Master
- Viscera Seer
- Gray Merchant of Asphodel
- Kederekt Leviathan
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.