Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Adventures in the Forgotten Realms
Price
$2.42
EDHREC rank
#1468
Buy on TCGplayer
Cleric Class card art
Cleric Class sets your life total to 40 at level two — a full reset in life-total-matters decks — and caps at an indefinitely repeatable life-gain trigger that turns every point of healing into a win condition alongside Walking Ballista. The cost is real: three mana and two more level-up investments spread across multiple turns, which means slower tables punish you before the engine comes online, but Bilbo, Birthday Celebrant builds are happy to pay every penny.

Best Commanders

Commanders with the highest synergy

01
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

65.0% of decks · synergy 0.61

Bilbo, Birthday Celebrant wins by reaching 111 life, and Cleric Class pulls double duty: the level-two reset buys him extra runway when he's taken damage, and the level-three trigger generates repeatable life-gain to push him toward his threshold faster.

02
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer

63.2% of decks · synergy 0.58

Trelasarra, Moon Dancer puts a counter on herself every time you gain life, so Cleric Class's level-three ability turns each trigger into a scry-and-grow loop that makes Trelasarra enormous while keeping the engine self-sustaining.

03
Bre of Clan Stoutarm

Bre of Clan Stoutarm

54.9% of decks · synergy 0.54

Bre of Clan Stoutarm cares about gaining life in chunks, and Cleric Class feeds that engine from both ends — the level-two reset pads the total and the level-three trigger ensures every subsequent life-gain event counts toward Bre's payoffs.

04
Aerith Gainsborough

Aerith Gainsborough

60.8% of decks · synergy 0.53

Aerith Gainsborough rewards repeated life-gain triggers with escalating value, making Cleric Class's level-three ability a natural fit that converts each activation into progress toward her larger game plan.

05
Aerith, Last Ancient

Aerith, Last Ancient

58.8% of decks · synergy 0.53

Aerith, Last Ancient similarly leverages life-gain triggers as fuel, and Cleric Class provides a durable, repeatable source that slots cleanly into the density of life-gain effects her builds require.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Cleric Class earns its reputation: 40 starting life is already friendly to the level-two reset, and the 99-card singleton format makes a persistent enchantment that generates its own value turn after turn far more attractive than it would be in a shorter game. In Modern and Pioneer the card is legal but rarely competitive — three mana for an enchantment that doesn't immediately affect the board is a steep ask in formats where games end by turn four or five, and dedicated life-gain shells there tend to prefer immediate payoffs. Legacy and Vintage have access to the card but have no meaningful reason to run it. Cleric Class is a Commander card through and through, and that's exactly where it's played.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.42 cheap tier

At $2.42, Cleric Class sits in the comfortable budget tier — cheap enough to slot into any life-gain build without a second thought. That price is stable; the card sees consistent Commander demand but no meaningful competitive play elsewhere to spike it.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.