Reconnaissance

Enchantment

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Assassin's Creed
Price
EDHREC rank
#927
Buy on TCGplayer
Reconnaissance card art
Reconnaissance is a one-mana white enchantment that lets you untap any attacking creature at instant speed — including after combat damage is dealt but before the combat phase ends — which means your attackers connect, deal damage, trigger any attack-based abilities, and then return safely to an untapped state. In attack-heavy commanders like Altaïr Ibn-La'Ahad, where hitting multiple targets is the whole game, or Satya, Aetherflux Genius, where tapping creatures generates value, Reconnaissance is effectively pseudo-vigilance plus protection on a one-drop. It is one of the best one-mana enchantments ever printed for white creature decks, and if you're running a combat-centric Commander list, you should be running this.

Best Commanders

Commanders with the highest synergy

01
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad

57.5% of decks · synergy 0.46

Altaïr Ibn-La'Ahad rewards hitting different opponents and different creatures to stack poison counters, so Reconnaissance is essential — it lets Altaïr's team swing into the most dangerous blockers, deal damage, and then untap before cleanup, turning every combat into a free, zero-risk counter-stacking session.

02
Arabella, Abandoned Doll

Arabella, Abandoned Doll

51.8% of decks · synergy 0.45

Arabella, Abandoned Doll triggers on attacking and dealing damage, so Reconnaissance lets her crew connect for full value and then retreat untapped, squeezing every attack trigger without losing a single creature to a chump block or trade.

03
Mr. Foxglove

Mr. Foxglove

45.9% of decks · synergy 0.44

Mr. Foxglove builds value off attacking with multiple creatures and wants those creatures alive for future turns, making Reconnaissance a natural fit — attack, trigger, untap, repeat, all without risking a single body to combat.

04
The Celestial Toymaker

The Celestial Toymaker

46.4% of decks · synergy 0.43

The Celestial Toymaker puts opponents on game timers tied to attacking and surviving, and Reconnaissance ensures the attacking team never pays a card-disadvantage price — swing freely, generate the trigger, and untap clean before end of combat.

05
Burakos, Party LeaderFolk Hero

Burakos, Party Leader // Folk Hero

33.0% of decks · synergy 0.31

Burakos, Party Leader // Folk Hero wants to attack repeatedly with a party to draw cards and generate mana, and Reconnaissance makes every attack free — the party hits, Folk Hero triggers, and everything untaps safely, with no blocker able to punish the swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Reconnaissance does the most damage: one mana for effectively permanent pseudo-vigilance across your entire attacking force is absurd value in a format built around creature-heavy strategies, and the instant-speed untap-after-damage-assignment window is one of the most powerful loopholes in the game's rules. In Legacy and Vintage, Reconnaissance is technically legal but sees essentially no play — those formats move too fast for a one-mana enchantment that does nothing the turn it enters and requires a creature-based combat engine to matter. Oathbreaker shares Commander's multiplayer creature focus, so the card is genuinely playable there in the right build. Pioneer, Standard, and Pauper don't have access to it, which is largely academic — this card's home has always been the 100-card casual table.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Reconnaissance doesn't have current market pricing in this data set, so check Scryfall or TCGPlayer for the live number before buying. Historically it has spiked hard whenever a popular new attack-trigger commander releases, so if a relevant commander just dropped, expect to pay a premium — grab it during quiet periods.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.