Sphere Grid

Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
rare
Set
Final Fantasy Commander
Price
$14.80
EDHREC rank
#1571
Buy on TCGplayer
Sphere Grid card art
Sphere Grid puts a +1/+1 counter on each creature you control every time a creature you control deals combat damage — it snowballs boards into threats that outscale removal fast. The cost of running it is essentially nothing in any deck already swinging wide, and Tidus, Yuna's Guardian turns that snowball into an avalanche.

Best Commanders

Commanders with the highest synergy

01
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian

88.9% of decks · synergy 0.76

Tidus, Yuna's Guardian is the natural home for Sphere Grid — Tidus rewards attacking, and Sphere Grid converts every successful swing into a permanent board-wide size upgrade that compounds across every subsequent combat.

02
Yuna, Grand Summoner

Yuna, Grand Summoner

66.8% of decks · synergy 0.54

Yuna, Grand Summoner summons creature tokens that want to attack, and Sphere Grid ensures those tokens grow with each hit, turning disposable bodies into genuine threats over the course of a game.

03
Jenova, Ancient Calamity

Jenova, Ancient Calamity

42.9% of decks · synergy 0.40

Jenova, Ancient Calamity runs multiple creatures that hit multiple players or trigger on combat damage, giving Sphere Grid more activation windows per turn cycle than most commanders can provide.

04
Toph, Earthbending Master

Toph, Earthbending Master

44.9% of decks · synergy 0.39

Toph, Earthbending Master cares about creatures dealing damage and growing in power, and Sphere Grid feeds that gameplan directly by stacking counters on the creatures doing the heavy lifting.

05

Miles Morales

42.0% of decks · synergy 0.38

Miles Morales rewards aggressive, evasive attackers, and Sphere Grid transforms each successful hit into a permanent buff — the counters accumulate fastest when your creatures are already built to connect.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Sphere Grid belongs — the 100-card singleton format's longer game arcs give the counter-stacking engine time to compound, and multiplayer tables mean more blockers to punch through before the board becomes unkillable. Legacy and Vintage are both legal, but creature-based +1/+1 counter strategies are too slow and fragile there to matter; Sphere Grid won't see serious play in either. Oathbreaker is a reasonable fit if your planeswalker and signature spell support a go-wide creature gameplan, since the shorter games at least reward getting the engine online quickly.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Inspiring Call and Bred for the Hunt both distribute value across a creature-heavy, counter-stacking shell and cost well under a dollar each, though neither replicates Sphere Grid's automatic board-wide counter generation on combat damage — they require setup or hit specific conditions. If the goal is pure +1/+1 counter proliferation at low cost, Hardened Scales and Conclave Mentor come closest to matching the compounding effect, though they scale counters rather than create them independently.

Price Context

Current price

$14.80 mid tier

At $14.80, Sphere Grid sits in the mid tier — meaningful enough to feel in a budget, not so expensive it demands justification in a powered list. It's a cornerstone in Tidus, Yuna's Guardian decks with an 89% inclusion rate, which keeps demand stable and the price unlikely to crater.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.