BY ROLE · 159 CARDS
Board Wipes Cards in Commander
Board wipes are the reset button Commander needs — the answer to the format's inherent snowballing, where a single player can develop an overwhelming board before opponents assemble enough targeted removal to answer it. A well-timed wrath doesn't just neutralize a threat; it resets the entire table and buys every player time to rebuild, which is why nearly every competitive and casual deck runs two to four.
The baseline is Wrath of God and Damnation — four mana, destroy all creatures, no conditions. They've defined what a board wipe costs for decades. Supreme Verdict earns its slot over both in white-blue decks because it's uncounterable, which matters the moment any opponent is running a blue control shell. Vanquish the Horde scales down to two or three mana when boards are fully developed, making it one of the most efficient creature sweepers available when you actually need it most.
Farewell and Austere Command represent the format's best modal wipes — flexible enough to hit enchantments, artifacts, or graveyards in addition to creatures, which matters in a format where artifact ramp and graveyard recursion are as threatening as combat damage. Farewell's exile clause makes it especially punishing against reanimator strategies. Ruinous Ultimatum is the Mardu all-in version: asymmetric, devastating, and mana-intensive enough that it ends games rather than just resetting them.
Tribal decks have their own axis. Kindred Dominance wipes everything except your creature type, turning a symmetrical reset into a one-sided blowout. Hour of Reckoning does the same for token strategies, leaving your go-wide board intact while clearing everything else. Dusk // Dawn rewards low-power-toughness builds by surviving on half the creatures and then rebounding them from the graveyard in one card.
Not every board wipe is a sorcery. Dictate of Erebos converts your sacrifice triggers into a recurring asymmetric wrath — it doesn't say "destroy all creatures" but functions that way in sacrifice decks whenever you control the dying creatures. Elspeth, Sun's Champion wipes large creatures at minus-ability, which is exactly the threat profile that overruns creature-light control decks.
The minimum in Commander is two board wipes. Three is correct for most metas. Running one and hoping spot removal covers the gap is the most common structural mistake in the format — targeted removal answers one threat, but wrath answers the board state, and those are different problems.
159 board wipes cards
- Farewell
- Austere Command
- Scavenger Grounds
- Damnation
- Supreme Verdict
- Wrath of God
- Ruinous Ultimatum
- Kindred Dominance
- Elspeth, Sun's Champion
- Demonic Consultation
- Vanquish the Horde
- Dusk // Dawn
- Dictate of Erebos
- Fumigate
- Hour of Reckoning
- Portal to Phyrexia
- Soul Shatter
- Sheoldred's Edict
- Cleansing Nova
- Bane of Progress
- Damning Verdict
- Butcher of Malakir
- Flare of Malice
- Decree of Pain
- Organic Extinction
- Martial Coup
- Time Wipe
- In Garruk's Wake
- Fell the Mighty
- Crux of Fate
- Urza's Ruinous Blast
- Winds of Rath
- Blood Money
- Season of Gathering
- The Battle of Bywater
- Sheoldred // The True Scriptures
- The Eldest Reborn
- Nevinyrral's Disk
- White Sun's Twilight
- Day of Judgment
- Liliana, Death's Majesty
- Crackling Doom
- Final Showdown
- Ondu Inversion // Ondu Skyruins
- Abstergo Entertainment
- Starfall Invocation
- Split Up
- Mnemonic Betrayal
- Rest in Peace
- Vraska's Fall
- Professor Onyx
- Force of Despair
- Lae'zel's Acrobatics
- Witch of the Moors
- Expel the Interlopers
- Sundial of the Infinite
- Witch-king of Angmar
- Merciless Eviction
- Zombie Apocalypse
- Singularity Rupture
- Wakening Sun's Avatar
- Abyssal Harvester
- Necromantic Selection
- Pick Your Poison
- Kefka, Court Mage // Kefka, Ruler of Ruin
- Deadly Tempest
- Jace, the Mind Sculptor
- Settle the Wreckage
- Elder Brain
- Hour of Revelation
- Extinguish All Hope
- Vona's Hunger
- Sunblast Angel
- Sunfall
- Their Name Is Death
- Kaya's Wrath
- Amalia Benavides Aguirre
- Final Act
- Phyrexian Rebirth
- Armageddon
- Mass Calcify
- Shadowgrange Archfiend
- Phyrexian Scriptures
- Liliana's Triumph
- Crypt Incursion
- Tithing Blade // Consuming Sepulcher
- Everything Comes to Dust
- Kaya, Geist Hunter
- Mandate of Abaddon
- Doomskar
- Dismantling Wave
- Fade from History
- Slash the Ranks
- Relic of Progenitus
- Faerie Artisans
- Ravnica at War
- Chainer, Dementia Master
- Boompile
- Silverclad Ferocidons
- Welcome to . . . // Jurassic Park
- Restricted Office // Lecture Hall
- Villainous Wrath
- Invasion of Fiora // Marchesa, Resolute Monarch
- Akroma's Vengeance
- Mire in Misery
- Shaun, Father of Synths
- Brotherhood's End
- Voracious Fell Beast
- Plague Wind
- Vile Mutilator
- Leveler
- Rampage of the Clans
- Legion's Initiative
- Fall of the First Civilization
- The Rise of Sozin // Fire Lord Sozin
- Ravenous Rotbelly
- Angel of Glory's Rise
- Earth-Cult Elemental
- Tegwyll's Scouring
- Genesis of the Daleks
- Kaya's Guile
- Don't Move
- Obeka, Brute Chronologist
- Invasion of Kaldheim // Pyre of the World Tree
- Unstable Glyphbridge // Sandswirl Wanderglyph
- Death Begets Life
- Worldfire
- Child of Alara
- Zero Point Ballad
- Visions of Ruin
- Vault 75: Middle School
- Creeping Corrosion
- Angel of the Dire Hour
- Final Judgment
- Coercive Portal
- Sivitri, Dragon Master
- Obliterate
- Ultima
- Magister of Worth
- Perilous Vault
- Shard of the Void Dragon
- Back to Nature
- Thieves' Auction
- Spectacular Pileup
- Depopulate
- Dusk Mangler
- Sengir Autocrat
- Planar Outburst
- Shadow of the Enemy
- Deadly Cover-Up
- Reiver Demon
- The Phasing of Zhalfir
- Martyr's Bond
- Momentum Breaker
- Glorious End
- Oath of Liliana
- Tyrant's Choice
- Exterminatus
- Legate Lanius, Caesar's Ace
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