Sundial of the Infinite

Artifact

{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

CMC
2
Mana cost
{2}
Color identity
C
Rarity
rare
Set
The List
Price
EDHREC rank
#2796
Buy on TCGplayer
Sundial of the Infinite card art
Sundial of the Infinite ends the turn on command, wiping delayed triggers and "until end of turn" effects before they resolve — the payoff is enormous in the right shell. The cost is real: two mana and a tap means it does nothing the turn it enters, and it's dead weight in any deck not built around abusing end steps. Obeka, Brute Chronologist does the same thing on a body, but Sundial of the Infinite is the redundant copy that keeps the engine honest, and it pairs cleanly with Isochron Scepter lines that need extra end-step manipulation.

Best Commanders

Commanders with the highest synergy

01
Obeka, Brute Chronologist

Obeka, Brute Chronologist

76.3% of decks · synergy 0.73

Obeka, Brute Chronologist is the commander most likely to run Sundial of the Infinite as a backup piece — both cards end the turn to strand opponents' delayed triggers, so together they form a redundant lock that's resilient to spot removal on Obeka.

02
Phage the Untouchable

Phage the Untouchable

73.5% of decks · synergy 0.73

Phage the Untouchable enters the battlefield and immediately threatens to kill you if you cast her fairly, but Sundial of the Infinite ends the turn before the "you lose" trigger resolves — it's one of the cleanest answers to Phage's own self-destruct clause and appears in more than 73% of Phage decks for exactly that reason.

03
Tannuk, Steadfast Second

Tannuk, Steadfast Second

58.7% of decks · synergy 0.55

Tannuk, Steadfast Second cares about end-step manipulation and delayed triggers in ways that make Sundial of the Infinite a natural fit, letting Tannuk generate value while the Sundial scrubs the cleanup obligations that would otherwise punish the gameplan.

04
Sedris, the Traitor King

Sedris, the Traitor King

50.8% of decks · synergy 0.48

Sedris, the Traitor King grants Unearth, which exiles the reanimated creature at end of turn — Sundial of the Infinite cancels that exile trigger, letting the creature stick around indefinitely and turning a one-shot reanimate into a permanent resurrection.

05
Feldon of the Third Path

Feldon of the Third Path

45.6% of decks · synergy 0.42

Feldon of the Third Path makes token copies that are slated to sacrifice at end of turn, and Sundial of the Infinite ends the turn before that trigger resolves, keeping the tokens on board and letting Feldon activate again next turn for a compounding board state.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Sundial of the Infinite is a Commander card — full stop. The format's density of triggered abilities, delayed triggers, and "until end of turn" effects gives it a legitimate role in specific builds, whereas in Legacy and Vintage the card is technically legal but competes with far more efficient interaction and sees essentially no play. Modern is the same story: the effect doesn't map onto any competitive gameplan where a two-mana artifact tap does meaningful work. Commander is where Sundial of the Infinite earns its slot, specifically in decks that generate value tied to end-step triggers they want to keep or shed on demand.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Sundial of the Infinite isn't currently available in this snapshot, so check Scryfall or TCGPlayer for a live number before buying. Historically it has floated in the budget-to-mid range, so if the decks it enables interest you, it's rarely a budget obstacle.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.