Blood Money
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
- CMC
- 7
- Mana cost
- Color identity
- B
- Rarity
- mythic
- Set
- The Lost Caverns of Ixalan Commander
- Price
- $1.25
- EDHREC rank
- #1614
Blood Money wipes the board, converts every creature that dies into a Treasure, and hands you a mana advantage that scales with however many creatures hit the graveyard. The cost — seven mana in black — is real, but in Vihaan, Goldwaker decks where those Treasures immediately become 3/3 attackers, it reads less like a recovery spell and more like a win condition.
Best Commanders
Commanders with the highest synergy

Vihaan, Goldwaker
Vihaan, Goldwaker runs Blood Money in 69% of decks because the combination is a one-card reset and rebuild: the wipe produces a flood of Treasures, and Vihaan immediately animates them into a lethal attacking force on the following turn.

Vazi, Keen Negotiator
Vazi, Keen Negotiator appears in 61% of Blood Money lists because Vazi rewards distributing Treasures to opponents, and the mass Treasure generation from Blood Money gives Vazi exactly the political currency — both literal and figurative — to threaten multiple players simultaneously.

Admiral Brass, Unsinkable
Admiral Brass, Unsinkable slots Blood Money into 53% of its builds as a board reset that conveniently self-funds the recast or reanimation plan — the Treasures produced offset the seven-mana ask and keep the Pirate engine operational.

Rev, Tithe Extractor
Rev, Tithe Extractor includes Blood Money in 41% of decks because the Treasure windfall from a mid-to-late board state directly fuels Rev's sacrifice-and-drain economy, turning opponents' creature counts into damage and life loss.

Edward Kenway
Edward Kenway shows up in 39% of Blood Money lists since the Treasure generation synergizes with Edward Kenway's piracy-themed resource model, and a board wipe that produces mana rocks fits naturally into a tempo-oriented, attack-focused shell.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Blood Money is a Commander card in every meaningful sense — seven mana is barely a consideration in a 40-life multiplayer format where games routinely go ten turns, and the payoff of wiping three opponents' boards while generating a Treasure for each creature killed is devastating at that scale. In Legacy and Vintage it's technically legal but irrelevant; no competitive deck there is casting a seven-mana sorcery when the game is likely over by turn three. Oathbreaker is the one non-Commander format where Blood Money could see fringe play in a Treasure-value shell, though the compressed game length makes the seven-mana floor a genuine obstacle.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.25 cheap tier
At $1.25, Blood Money sits in the cheap tier — a strong rate for a board wipe with built-in ramp attached. Cards at this price point that see near-70% inclusion in a top-tier commander archetype tend to stay cheap rather than spike, so there's no urgency to buy in bulk, but it's an easy include that won't hurt a budget build.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.