Fall of the First Civilization

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
uncommon
Set
Assassin's Creed
Price
$0.32
EDHREC rank
#7146
Buy on TCGplayer
Fall of the First Civilization card art
Fall of the First Civilization hits every opponent's hand and board simultaneously — a Sauron's Ransom stapled to a Pox variant at sorcery speed for five mana. It's a haymaker in black-red Saga shells, and Sigurd, Jarl of Ravensthorpe's chapter-trigger engine makes the cumulative cost irrelevant.

Best Commanders

Commanders with the highest synergy

01
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe

59.6% of decks · synergy 0.59

Sigurd, Jarl of Ravensthorpe triggers off every Saga chapter, so Fall of the First Civilization's three lore counters translate directly into three rounds of card advantage and creature production — the discard and sacrifice clauses are almost a bonus on top.

02
Garnet, Princess of Alexandria

Garnet, Princess of Alexandria

50.0% of decks · synergy 0.49

Garnet, Princess of Alexandria cares about Sagas entering and progressing, and Fall of the First Civilization's multi-chapter structure gives her multiple triggers in a single card while stripping opponents of resources to answer the board state she's building.

03
Narci, Fable Singer

Narci, Fable Singer

21.9% of decks · synergy 0.21

Narci, Fable Singer converts Sagas into life loss and drain payoffs, and Fall of the First Civilization's three chapters provide three separate trigger windows — the opponent-facing discard and sacrifice clauses keep the board clear long enough for Narci to close the game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Fall of the First Civilization does its best work — the three-chapter structure spreads symmetrical pressure across multiple turns, but the cumulative effect of forcing three opponents to discard and sacrifice is anything but symmetrical in practice. In Legacy and Vintage, it's too slow and too telegraphed; five mana at sorcery speed competes with cards that end the game outright, and no competitive shell wants a three-turn clock on a discard spell. Oathbreaker is a viable home if your planeswalker and signature spell support a Saga theme, but the card's real ceiling is Commander, where Saga payoff commanders turn each chapter into a compounding advantage engine.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.32 bulk tier

At $0.32, Fall of the First Civilization is firmly bulk — which is underselling its power in dedicated Saga decks. The price is stable at this floor; it's not a card that crosses into casual-staple territory broadly enough to spike, but copies are worth grabbing now if Sigurd, Jarl of Ravensthorpe or any Saga commander is on your list.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.