Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
- CMC
- 5
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Warhammer 40,000 Commander
- Price
- —
- EDHREC rank
- #1428
Fell the Mighty destroys all creatures with greater power than target creature you control — point it at your smallest creature and wipe the board of everything relevant while your team survives. At four mana at sorcery speed, the cost is real, but the symmetry break is so decisive that Arcades, the Strategist decks run it in over half their lists.
Best Commanders
Commanders with the highest synergy

Arcades, the Strategist
Arcades, the Strategist runs a board of zero-power walls, so Fell the Mighty targeting any of them erases every creature with one or more power — which is virtually every threat your opponents control. It's a one-sided wrath in the shell, which explains the 57% inclusion rate.

Kaust, Eyes of the Glade
Kaust, Eyes of the Glade cares about creatures with power less than or equal to their toughness, which skews the deck toward high-toughness, low-power bodies — exactly the profile that makes Fell the Mighty sweep opponents' boards clean while leaving your own intact.

Tadeas, Juniper Ascendant
Tadeas, Juniper Ascendant incentivizes running high-toughness, low-power creatures to attack freely, so Fell the Mighty functions as a near-unconditional one-sided wrath in that shell.

Millicent, Restless Revenant
Millicent, Restless Revenant generates 1/1 Spirit tokens, and pointing Fell the Mighty at one of them clears out most meaningful threats while leaving the token army untouched — asymmetric board control on a token-centric plan.

Doran, the Siege Tower
Doran, the Siege Tower builds around high-toughness, low-power creatures like Doran itself, turning Fell the Mighty into a selective board wipe that almost never touches your own side while dismantling everything across the table.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Fell the Mighty belongs — three opponents means three boards full of high-power threats to sweep, and the low-power-creature synergy decks that run it are almost exclusively a Commander phenomenon. In Legacy and Vintage, it's technically legal but competes with faster, cheaper interaction in formats where a four-mana sorcery that requires a specific board state is far too slow. Oathbreaker is a reasonable home for the same reasons as Commander, especially in planeswalker shells that protect a small blocker. Outside those formats, Fell the Mighty is off the table entirely.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data for Fell the Mighty isn't available in this snapshot, so check Scryfall or TCGPlayer for the live number before buying. As a Commander-specific role-player with a narrow best-homes list, it tends to sit in bulk-to-low-dollar territory — worth grabbing a copy if you're building any of the toughness-matters archetypes it excels in.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.