BANT (GWU) · 36 COMBOS

Bant (GWU) Commander Combos

Bant combos are built on two engines: blink loops and resource denial spirals. The color identity gives green's mana acceleration, white's flicker effects, and blue's card draw and control — and when those three converge, the combos tend to end games cleanly rather than grinding opponents out.

The most popular lines run through Smothering Tithe and Faerie Mastermind. Tithe punishes opponents for drawing cards by generating Treasure tokens; Mastermind copies those draw triggers back at the controller. Thread a mana accelerant like Kinnan, Bonder Prodigy or Biomancer's Familiar into that loop and the engine generates near-infinite resources in a single turn. Doubling Season extends the same line by doubling every token Tithe produces, compounding the math fast enough that opponents can't keep up.

The second major axis is the Eternal Witness blink loop. Abdel Adrian, Gorion's Ward generates creature tokens when it enters the battlefield by exiling your own nonland permanents, and any free or recursive blink effect — Ghostly Flicker, Momentary Blink, Essence Flux — lets Eternal Witness recur the spell indefinitely. The result is infinite ETB and LTB triggers, which translate into a lethal token army or any other payoff the deck is set up to close with. Soulherder runs a cleaner version of the same idea alongside Eternal Witness and Time Warp, taking infinite turns without needing the loop to involve Adrian at all. Ephemerate does the same job for one mana.

What makes Bant distinctive among combo identities is that most of its lines produce redundant results simultaneously — infinite tokens, infinite storm count, infinite mana — rather than a single narrow win condition. That resilience matters in Commander, where a single piece of interaction can strand a two-card combo. Bant loops tend to go wide across multiple axes at once, which makes them harder to disrupt cleanly. The tradeoff is that assembling three-piece combos requires either tutors or enough card draw to dig consistently, and Bant earns that draw through the same Tithe and Mastermind package that closes the game. The setup and the payoff are often the same cards.

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