TEMUR (GUR) · 31 COMBOS

Temur (GUR) Commander Combos

Temur combos are built on recursion, extra turns, and explosive mana generation — the three things green, blue, and red do better together than any of them do alone. The color identity unlocks some of the most resilient combo infrastructure in Commander, where Eternal Witness doesn't just recur spells but becomes the engine itself.

The most popular line in Temur uses The Locust God as the payoff for Skullclamp plus Cryptolith Rite, converting an endless loop of insect tokens into near-infinite mana and card draw. It's a self-sustaining engine that rewards any deck built around drawing cards — the commander doesn't even need to attack. Swap Cryptolith Rite for Earthcraft and the loop functions the same way, tapping tokens as they enter rather than using a static ability.

The second major axis is Kiki-Jiki, Mirror Breaker plus Eternal Witness looping an extra-turn spell — Time Warp, Temporal Manipulation, Capture of Jingzhou, Walk the Aeons. Kiki copies the Witness, which enters and retrieves the extra-turn spell, which untaps Kiki, which copies the Witness again. The lock is airtight: opponents never get another turn. This cluster of combos appears across multiple Temur commanders and doesn't require any particular commander text to function — just access to the three colors and the three pieces.

Storm-Kiln Artist adds a third axis around spell recursion. Paired with Eternal Witness and Essence Flux or Splash Portal, Artist generates infinite magecraft triggers and infinite storm count by repeatedly flickering the Witness back to recur the flicker spell. The Artist turns spells into mana, and Eternal Witness turns the graveyard into an infinite loop — blue provides the flicker, red provides the payoff.

Flubs, the Fool represents a newer Temur angle: pairing Words of Wind with fast mana like Sol Ring and Mox Amber or Mox Opal to bounce all opponent permanents while generating infinite storm count. It's a lock rather than a kill, but it wins the game by stranding opponents with no board.

What ties all of this together is Eternal Witness, which appears in more Temur combo lines than any other card in the identity. Temur combos don't typically win through creature combat — they win by establishing a loop, then riding that loop to a game-ending result. The green-blue-red shell provides the ramp to assemble pieces early, the recursion to protect against disruption, and the payoffs to close immediately once the loop is live.

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