Soulherder + Eternal Witness + Time Warp

3-card combo · GWU

Verdict

Yes — this 3-card loop locks the table out of the game with infinite extra turns starting the moment all three pieces are on the battlefield.

Cards required
3
Cheapest stack total
$1.93
Color identity
GWU
Popularity
513 decks
Format
Commander
Buy required cards on TCGplayer

Soulherder blinks Eternal Witness at end of step, which returns Time Warp from the graveyard to hand; casting Time Warp starts the loop again. The combo lives in Bant blink shells — Brago, King Eternal and Roon of the Hidden Realm are the natural commanders, since both generate free blink triggers that can replace Soulherder entirely.

Recipe

How it works

01

Prerequisites

02

Steps

  1. With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell.
  2. Move to end step and target the creature with Soulherder's ability.
  3. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself.
  4. Repeat

03

Result

Infinite turns; Lock

Variations

Cheaper, tighter, alternate lines

Conjurer's Closet substitutes for Soulherder if the 1/4 body draws removal, though it costs 5 mana to deploy and only triggers at end of turn on your turn. Archaeomancer and Teferi's Time Twist cover the Eternal Witness slot at lower power. Time Warp itself can be swapped for Temporal Manipulation or Walk the Aeons — the loop is piece-agnostic on the extra turn spell, so run whichever is easier to tutor.

Verified on Commander Spellbook · Combo ID eternal-witness-soulherder-time-warp

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.