Teleportation Circle + Eternal Witness + Walk the Aeons

3-card combo · GWU

Verdict

Yes — this 3-card loop generates infinite turns by recurring Walk the Aeons every end step through Teleportation Circle and Eternal Witness.

Cards required
3
Cheapest stack total
$15.12
Color identity
GWU
Popularity
25 decks
Format
Commander
Buy required cards on TCGplayer

Teleportation Circle blinks Eternal Witness at each end step; Eternal Witness returns Walk the Aeons from the graveyard, and casting it for 4UU starts the next iteration. The combo lives in Bant goodstuff shells — commanders like Chulane, Teller of Tales or Raffine, Scheming Seer that already run value blinks and graveyard recursion assemble it as a natural byproduct.

Recipe

How it works

01

Prerequisites

02

Steps

  1. Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Eternal Witness.
  3. When Eternal Witness enters the battlefield, it triggers, returning Walk the Aeons to your hand from your graveyard.
  4. Repeat each turn.

03

Result

Infinite turns; Lock

Variations

Cheaper, tighter, alternate lines

Conjurer's Closet replaces Teleportation Circle if blue feels stretched, though it triggers only once per end step the same way and costs five mana to land. Hullbreaker Horror converts any extra-turn loop into a hard lock if Walk the Aeons alone feels too slow — but Eternal Witness can sub in any cheaper extra-turn spell like Time Warp to shave two mana off the loop each iteration.

Verified on Commander Spellbook · Combo ID eternal-witness-teleportation-circle-walk-the-aeons

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.