Flubs, the Fool + Words of Wind + Sol Ring + Grim Monolith

4-card combo · GUR

Verdict

Yes — this 4-card loop bounces every permanent opponents control back to their hands while generating infinite colorless mana and infinite storm count.

Cards required
4
Cheapest stack total
$40.27
Color identity
GUR
Popularity
20 decks
Format
Commander
Buy required cards on TCGplayer

Flubs, the Fool triggers whenever a spell is cast, replacing the draw with Words of Wind's bounce effect; Sol Ring and Grim Monolith alternate as the cast targets, each funding the next activation while returning themselves to hand. The loop requires an empty hand to start — each Flubs trigger fires in place of a draw, so any card in hand short-circuits the chain before it begins. The end state is a clean board wipe of all opposing permanents, which in most games is a functional lock.

Recipe

How it works

01

Prerequisites

You have no other cards in hand.

02

Steps

  1. Activate Grim Monolith by tapping it, adding {C}{C}{C}
  2. Activate Words of Wind by paying {1}.
  3. Cast Sol Ring by paying its mana cost.
  4. Flubs triggers, causing you to return Grim Monolith from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
  5. Activate Sol Ring by tapping it, adding {C}{C}.
  6. Activate Words of Wind by paying {1}.
  7. Cast Grim Monolith by paying its mana cost.
  8. Flubs triggers, causing you to return Sol Ring from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
  9. Repeat.

03

Result

Infinite storm count; Return all permanents opponents control to their owner's hand; Infinite colorless mana; Mass Land Denial

Variations

Cheaper, tighter, alternate lines

The empty-hand prerequisite is the real constraint; artifact draw-emptiers like Sensei's Divining Top or Scroll Rack help dig to pieces while emptying hand on cue. No substitute exists for Flubs as the trigger engine, but Words of Wind can be replaced by Evacuation effects as a one-shot board clear if the loop isn't available — though that line doesn't go infinite. Pair the infinite colorless with Walking Ballista or Basalt Monolith plus Rings of Brighthearth as a second win condition if the bounce lock isn't enough to close.

Verified on Commander Spellbook · Combo ID grim-monolith-sol-ring-words-of-wind

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.