The Tenth Doctor + Reality Strobe + Agatha of the Vile Cauldron + Sol Ring

4-card combo · GUR

Verdict

Yes — this 4-card loop generates infinite storm count and magecraft triggers by bouncing Sol Ring to reset Reality Strobe's counter removal each cycle.

Cards required
4
Cheapest stack total
$9.09
Color identity
GUR
Popularity
41 decks
Format
Commander
Buy required cards on TCGplayer

Agatha of the Vile Cauldron grants The Tenth Doctor's activated ability to Sol Ring, letting the ring itself pay at most 1 to strip three time counters from Reality Strobe in exile. Reality Strobe then bounces Sol Ring to hand, resets the loop, and re-exiles itself with three fresh counters — every iteration is a free spell cast off The Tenth Doctor's ability.

Recipe

How it works

01

Prerequisites

02

Steps

  1. Cast Sol Ring by paying its mana cost.
  2. Activate Sol Ring by tapping it, adding {C}{C}.
  3. Activate The Tenth Doctor by paying at most {1}, removing three time counters from Reality Strobe.
  4. Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  5. Resolve Reality Strobe, returning Sol Ring from the battlefield to your hand, and then exiling Reality Strobe with three time counters on it.
  6. Repeat.

03

Result

Infinite storm count; Infinite magecraft triggers

Variations

Cheaper, tighter, alternate lines

Any 0- or 1-mana artifact works in Sol Ring's slot as the bounce target, but Sol Ring's {C}{C} output is what keeps the activation cost covered without external mana. The loop produces no mana net, so close with Aetherflux Reservoir or Reckless Fireweaver to convert the storm count into damage — without a payoff already on the battlefield, the engine spins indefinitely to no effect.

Verified on Commander Spellbook · Combo ID agatha-of-the-vile-cauldron-sol-ring-the-tenth-doctor

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.