Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
- CMC
- 5
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Core Set 2021 Promos
- Price
- $1.79
- EDHREC rank
- #2636
Double Vision sits on the battlefield and copies the first instant or sorcery you cast each turn — no mana, no activation, just a free second spell every round. Five mana to land it is real, but Anhelo, the Painter can copy it into play for the cost of a creature, and even without that shortcut the effect is powerful enough to justify the investment.
Best Commanders
Commanders with the highest synergy

Anhelo, the Painter
Anhelo, the Painter's casualty mechanic already copies instants and sorceries, and Double Vision stacks directly on top of that — the first spell you cast each turn can trigger both, turning a single Fireball or Mizzium Mortars into three separate instances of damage.

Lorehold, the Historian
Lorehold, the Historian wants to cast big, splashy spells and Double Vision doubles the mileage on every one of them, making each removal spell or finisher do twice the work without spending additional resources.

Kalamax, the Stormsire
Kalamax, the Stormsire copies instants whenever it attacks tapped, and Double Vision adds a second copy on top of that, meaning a single Lightning Bolt or Chaos Warp during a combat step can resolve three times across the table.

Firesong and Sunspeaker
Firesong and Sunspeaker links burn spells to lifegain and lifegain spells to burn, and Double Vision doubles both triggers at once — one Swords to Plowshares becomes two Swords to Plowshares, netting you two burn triggers off the commander.

Imodane, the Pyrohammer
Imodane, the Pyrohammer redirects single-target damage spells to all opponents, and Double Vision means you fire that redirection twice per turn — a Bolt to one player becomes two Bolts to everyone.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Double Vision is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but Commander is the only format where it earns a slot. In competitive Constructed, five mana for a symmetry-breaking enchantment that does nothing the turn it enters is far too slow — Modern and Legacy want their payoffs on turn two, not turn five. Pioneer has more room for clunky enchantments, but dedicated copy-spell shells there prefer cheaper, more reliable pieces. In Commander, the calculus flips: the game goes long enough that Double Vision will copy three, four, five spells before anyone answers it, and in a multiplayer pod there are fewer dedicated enchantment answers per seat.
Key Combos
Combo lines featuring this card




Double VisionVenser, Shaper SavantNaban, Dean of IterationWalk the Aeons
Infinite turns; Lock
View on Commander Spellbook ↗



Double VisionVenser, Shaper SavantNaban, Dean of IterationTime Warp
Infinite turns; Lock
View on Commander Spellbook ↗



Double VisionVenser, Shaper SavantNaban, Dean of IterationNexus of Fate
Infinite turns; Lock
View on Commander Spellbook ↗



Double VisionVenser, Shaper SavantPanharmoniconWalk the Aeons
Infinite turns; Lock
View on Commander Spellbook ↗



Double VisionVenser, Shaper SavantPanharmoniconCapture of Jingzhou
Infinite turns; Lock
View on Commander Spellbook ↗Price Context
Current price
$1.79 cheap tier
At $1.79, Double Vision sits in the cheap tier and is a straightforward include for any spell-copy Commander deck that doesn't already own a Strionic Resonator or Lithoform Engine. The price is unlikely to move dramatically given the card's narrow but consistent demand.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.