Time Warp
Sorcery
Target player takes an extra turn after this one.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Starter 1999
- Price
- $38.16
- EDHREC rank
- #1992
Time Warp does exactly one thing — give you an extra turn — and in Commander that means an extra combat, an extra draw step, and another main phase before anyone can respond to your board state. The cost is five mana and deckbuilding pressure toward shells that abuse it, whether that's looping it with Ghostly Flicker or chaining it off Narset, Enlightened Master's attack trigger for free.
Best Commanders
Commanders with the highest synergy

Narset, Enlightened Master
Narset, Enlightened Master gets Time Warp for free the moment her attack trigger fires, and if that extra turn lands another Narset attack, the chain repeats until you've taken every turn at the table.

Edric, Spymaster of Trest
Edric, Spymaster of Trest runs a wide evasive board that draws cards on each attack, and Time Warp lets him untap and do it all again before opponents can build blockers or answers.

Myra the Magnificent
Myra the Magnificent casts spells off the top of the library for free, and Time Warp is the single highest-upside hit in those decks — a free extra turn with no mana investment.

Storm, Force of Nature
Storm, Force of Nature counts spells cast each turn for its storm trigger, and Time Warp extends the window to keep that count climbing toward a lethal storm payoff.

Eluge, the Shoreless Sea
Eluge, the Shoreless Sea rewards casting instant and sorcery spells by putting them back into circulation, making Time Warp a recursion target that can realistically resolve three or four times in a game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Time Warp does its real work — extra turns in a multiplayer game are disproportionately powerful because you skip all three opponents' upkeeps at once, and the card's ceiling scales with how many combo pieces the deck can stack around it. In Legacy and Vintage it sees occasional play in Time Spiral combo shells, but resolving a five-mana sorcery against Force of Will and fast mana is a steep ask, so it rarely competes with cheaper or more redundant options in those formats. Modern is where Time Warp has historically been most contested — it anchors Amulet Titan and various Planeswalker-loop strategies — and its legality there gives it a larger non-Commander demand base that directly supports its price. Pioneer and Standard don't see it at all, and Pauper is out by rarity, so Commander and older formats account for essentially all copies in play.
Key Combos
Combo lines featuring this card




Ghostly FlickerMystic SanctuaryTime WarpArchaeomancer
Infinite turns; Skip your draw steps; Lock
View on Commander Spellbook ↗


Mystic SanctuaryCapsizeTime Warp
Infinite turns; Skip your draw steps; Lock
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Capture of Jingzhou and Temporal Manipulation are functional reprints that hit the same five-mana extra-turn effect, but both sit at or above Time Warp's price, so they're lateral moves rather than budget solutions. If you genuinely need to cut cost, Magistrate's Scepter and Notorious Throng do passable impressions in the right shells, though neither is a clean one-for-one replacement — you're trading unconditional effect for conditional value.
Price Context
Current price
$38.16 premium tier
At $38.16, Time Warp sits firmly in premium territory — it's not a staple you shrug at, but it's also not a spike buy. Demand across Commander, Modern, and Legacy keeps a floor under the price, so it's unlikely to crater, but don't expect aggressive appreciation either.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.


