Time Warp

Sorcery

Target player takes an extra turn after this one.

CMC
5
Mana cost
{3}{U}{U}
Color identity
U
Rarity
rare
Set
Starter 1999
Price
$38.16
EDHREC rank
#1992
Buy on TCGplayer
Time Warp card art
Time Warp does exactly one thing — give you an extra turn — and in Commander that means an extra combat, an extra draw step, and another main phase before anyone can respond to your board state. The cost is five mana and deckbuilding pressure toward shells that abuse it, whether that's looping it with Ghostly Flicker or chaining it off Narset, Enlightened Master's attack trigger for free.

Best Commanders

Commanders with the highest synergy

01
Narset, Enlightened Master

Narset, Enlightened Master

39.8% of decks · synergy 0.38

Narset, Enlightened Master gets Time Warp for free the moment her attack trigger fires, and if that extra turn lands another Narset attack, the chain repeats until you've taken every turn at the table.

03
Myra the Magnificent

Myra the Magnificent

27.1% of decks · synergy 0.24

Myra the Magnificent casts spells off the top of the library for free, and Time Warp is the single highest-upside hit in those decks — a free extra turn with no mana investment.

04
Storm, Force of Nature

Storm, Force of Nature

19.7% of decks · synergy 0.17

Storm, Force of Nature counts spells cast each turn for its storm trigger, and Time Warp extends the window to keep that count climbing toward a lethal storm payoff.

05
Eluge, the Shoreless Sea

Eluge, the Shoreless Sea

22.9% of decks · synergy 0.17

Eluge, the Shoreless Sea rewards casting instant and sorcery spells by putting them back into circulation, making Time Warp a recursion target that can realistically resolve three or four times in a game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Time Warp does its real work — extra turns in a multiplayer game are disproportionately powerful because you skip all three opponents' upkeeps at once, and the card's ceiling scales with how many combo pieces the deck can stack around it. In Legacy and Vintage it sees occasional play in Time Spiral combo shells, but resolving a five-mana sorcery against Force of Will and fast mana is a steep ask, so it rarely competes with cheaper or more redundant options in those formats. Modern is where Time Warp has historically been most contested — it anchors Amulet Titan and various Planeswalker-loop strategies — and its legality there gives it a larger non-Commander demand base that directly supports its price. Pioneer and Standard don't see it at all, and Pauper is out by rarity, so Commander and older formats account for essentially all copies in play.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Capture of Jingzhou and Temporal Manipulation are functional reprints that hit the same five-mana extra-turn effect, but both sit at or above Time Warp's price, so they're lateral moves rather than budget solutions. If you genuinely need to cut cost, Magistrate's Scepter and Notorious Throng do passable impressions in the right shells, though neither is a clean one-for-one replacement — you're trading unconditional effect for conditional value.

Price Context

Current price

$38.16 premium tier

At $38.16, Time Warp sits firmly in premium territory — it's not a staple you shrug at, but it's also not a spike buy. Demand across Commander, Modern, and Legacy keeps a floor under the price, so it's unlikely to crater, but don't expect aggressive appreciation either.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.