Fireball

Sorcery

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

CMC
1
Mana cost
{X}{R}
Color identity
R
Rarity
uncommon
Set
The List
Price
$0.15
EDHREC rank
#4310
Buy on TCGplayer
Fireball card art
Fireball kills one or many targets for exactly as much mana as you can pour into it — the ceiling is as high as your mana pool. The cost is that it divides damage among multiple targets, so going wide demands a real mana engine behind it; without one, Rosheen, Roaring Prophet and friends exist for exactly this reason.

Best Commanders

Commanders with the highest synergy

01
Rosheen, Roaring Prophet

Rosheen, Roaring Prophet

20.4% of decks · synergy 0.19

Rosheen, Roaring Prophet's tap ability produces four mana restricted to X spells, which feeds directly into Fireball — she effectively gives you a four-damage floor on the spell the turn she enters.

02
Neheb, the Eternal

Neheb, the Eternal

18.0% of decks · synergy 0.16

Neheb, the Eternal generates red mana in the postcombat main phase proportional to life lost, and Fireball converts that sudden surplus into a lethal burst — the loop of dealing damage to build mana and spending mana to deal damage is as clean as it gets.

03
Imodane, the Pyrohammer

Imodane, the Pyrohammer

17.2% of decks · synergy 0.15

Imodane, the Pyrohammer copies single-target spells that deal damage to opponents and spreads that damage to each opponent, which turns a modestly sized Fireball aimed at one player into a full-table finisher without splitting the damage yourself.

04
Mizzix of the Izmagnus

Mizzix of the Izmagnus

10.5% of decks · synergy 0.09

Mizzix of the Izmagnus reduces the generic portion of spell costs via experience counters, and since Fireball's X is generic, each counter shaved off is a direct damage upgrade — a deck that stacks experience quickly turns this into an efficiently costed finisher.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Fireball is a mana-sink win condition: it scales into late-game mana pools and can close out multiple opponents if you have enough to split across the table. Pauper is where it also earns consistent play, since large X spells at common are rare and the format's slower pace gives you time to build toward a lethal cast. Legacy and Vintage have it legal but functionally ignore it — the formats are too fast and the competition for that mana is too steep. Fireball is not legal in Pioneer or Standard, so those conversations end there.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Fireball is bulk — it has been printed into the ground across decades of sets and will not appreciate. Pick it up without thinking twice; the only reason to spend more is chasing a specific printing for aesthetic reasons.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.