Walk the Aeons
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
- CMC
- 6
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Time Spiral Remastered
- Price
- $2.04
- EDHREC rank
- #5940
Walk the Aeons gives you an extra turn for four mana with a buyback stapled on — the cost is three basic land sacrifices, which in the right deck is no cost at all. Azusa, Lost but Seeking puts three lands into play a turn; Edric, Spymaster of Trest chains extra turns into card draw into more extra turns until the table is out of the game.
Best Commanders
Commanders with the highest synergy

Edric, Spymaster of Trest
Edric, Spymaster of Trest is the definitive Walk the Aeons home — extra turns mean more attack triggers, more draw, and enough lands in hand to buy Walk the Aeons back repeatedly until opponents simply can't untap.

Narset, Enlightened Master
Narset, Enlightened Master attacks, flips Walk the Aeons for free, and takes another turn without ever paying the buyback — the land sacrifice requirement becomes irrelevant when casting is bypassed entirely.

Tatyova, Benthic Druid
Tatyova, Benthic Druid turns every land drop into a draw trigger, which means the lands you sacrifice to rebuy Walk the Aeons come back from a refilling hand quickly enough to loop the effect across multiple turns.

Aesi, Tyrant of Gyre Strait
Aesi, Tyrant of Gyre Strait functions similarly to Tatyova — each land drop draws a card and lets you play an additional land, generating the raw resource throughput that makes Walk the Aeons buyback sustainable.

Myra the Magnificent
Myra the Magnificent impulse-draws through the deck and scales on the number of spells cast in a turn, so chaining Walk the Aeons into more extra turns feeds directly into Myra's damage output and fuels the next cast.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Walk the Aeons earns its reputation — extra turns are already powerful in a singleton format, and the buyback clause turns a one-shot effect into a potential lock given enough land drops. In Legacy and Vintage it's legal but largely ignored; the formats move fast enough that a six-mana investment with a steep recurring cost can't compete with the established extra-turn spells that cost less and ask nothing in return. Oathbreaker is a legitimate home when the planeswalker and signature spell create a land-drop engine, mirroring the Commander dynamic in a faster, lower-life-total environment.
Key Combos
Combo lines featuring this card



Walk the AeonsAzusa, Lost but SeekingRamunap Excavator
Infinite turns; Lock
View on Commander Spellbook ↗


Walk the AeonsAzusa, Lost but SeekingAncient Greenwarden
Infinite turns; Lock
View on Commander Spellbook ↗


Walk the AeonsAzusa, Lost but SeekingCrucible of Worlds
Infinite turns; Lock
View on Commander Spellbook ↗



Aesi, Tyrant of Gyre StraitWalk the AeonsMystic SanctuaryRamunap Excavator
Infinite turns; Lock
View on Commander Spellbook ↗


Mystic SanctuaryTrade RoutesWalk the Aeons
Infinite turns; Skip your draw steps; Lock
View on Commander Spellbook ↗Price Context
Current price
$2.04 cheap tier
At $2.04, Walk the Aeons sits firmly in the budget tier for a card with genuine combo potential in Commander. That price is unlikely to move dramatically given several printings, so there's no urgency — pick it up whenever the deck calls for it.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.