Urborg, Tomb of Yawgmoth + Kormus Bell + Aether Flash

3-card combo · R

Verdict

Yes — this 3-card lock destroys every land that enters the battlefield, including your own.

Cards required
3
Cheapest stack total
$0.00
Color identity
R
Popularity
9 decks
Format
Commander
Buy required cards on TCGplayer

Urborg, Tomb of Yawgmoth makes all lands Swamps; Kormus Bell turns all Swamps into 1/1 creatures; Aether Flash deals 2 damage to every creature that enters, killing each incoming land before its controller can use it. The lock is symmetrical and absolute — no land survives entering while all three are in play, which means the deck running this needs its mana established before Kormus Bell resolves.

Recipe

How it works

01

Prerequisites

—

02

Steps

  1. Whenever a land enters the battlefield, it enters as a 1/1 Swamp creature due to Urborg and Kormus Bell.
  2. Aether Flash triggers, dealing 2 damage to the land.
  3. The land dies as a state-based action due to having less than zero toughness.

03

Result

Destroy all lands that enter the battlefield; Lock; Mass Land Denial

Variations

Cheaper, tighter, alternate lines

Kormus Bell is the irreplaceable piece; there is no substitute that animates all Swamps. The combo slots most naturally into Rakdos or mono-black-red lists that can win through non-land mana like Mana Crypt, Sol Ring, or Cabal Coffers activations banked before the lock goes up — Ob Nixilis, the Fallen and Ankh of Mishra stack additional land punishment on top if the shell wants redundancy.

Verified on Commander Spellbook · Combo ID aether-flash-kormus-bell-urborg-tomb-of-yawgmoth

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.