Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

CMC
3
Mana cost
{1}{G}{U}
Color identity
GU
Rarity
mythic
Set
Theros Beyond Death
Price
$12.66
EDHREC rank
#1432
Buy on TCGplayer
Uro, Titan of Nature's Wrath card art
Uro, Titan of Nature's Wrath enters, draws a card, gains 3 life, and puts a land into play — then escapes from the graveyard repeatedly for a total of three mana once the escape cost is fueled. The escape restriction is nearly irrelevant in Commander, where graveyards fill fast and engines like Deadeye Navigator can bypass it entirely; Eshki, Temur's Roar decks running Uro in over 59% of lists know exactly what they're getting.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern banned
pioneer banned
standard
vintage
pauper
oathbreaker

Uro, Titan of Nature's Wrath carries two hard restrictions: it must be escaped from the graveyard after the first cast, and that escape costs exiling five other cards. In 60-card formats with thinner threat density, those constraints made it oppressive — Modern and Pioneer both banned it for generating too much value too cheaply and repeatedly. Commander gives it a pass because the singleton format means Uro never clogs an opening hand, the graveyard fills naturally across a longer game, and the occasional graveyard hate that circulates in multiplayer pods slows but rarely stops the escape engine.

Best Commanders

Commanders with the highest synergy

01
Eshki, Temur's Roar

Eshki, Temur's Roar

59.3% of decks · synergy 0.54

Eshki, Temur's Roar cares about casting big creatures with ramp attached, and Uro, Titan of Nature's Wrath delivers land acceleration, card draw, and life gain on a body that keeps coming back — nearly 60% of Eshki lists include it for exactly that recursive value package.

02
Omo, Queen of Vesuva

Omo, Queen of Vesuva

54.2% of decks · synergy 0.44

Omo, Queen of Vesuva manipulates land types and puts counters on permanents, so a recurring creature that also drops lands onto the battlefield gives Uro, Titan of Nature's Wrath extra utility every time it escapes into play.

03
Yarok, the Desecrated

Yarok, the Desecrated

39.9% of decks · synergy 0.31

Yarok, the Desecrated doubles every enters-the-battlefield trigger, so Uro, Titan of Nature's Wrath entering means two cards drawn, 6 life gained, and two land drops — a ludicrous return on three mana that only gets better as Uro escapes repeatedly.

04
Volo, Guide to Monsters

Volo, Guide to Monsters

37.0% of decks · synergy 0.27

Volo, Guide to Monsters copies creatures that share no types with anything already on the board, and since Uro, Titan of Nature's Wrath is a one-of Elder Giant, Volo routinely generates a free copy — doubling every enter trigger the first time Uro hits play.

05
Zimone, Mystery Unraveler

Zimone, Mystery Unraveler

35.0% of decks · synergy 0.25

Zimone, Mystery Unraveler rewards repeated land drops with extra draws and counters, making Uro, Titan of Nature's Wrath a natural fit — each escape puts another land into play and feeds Zimone's engine while replacing itself in hand.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If Uro, Titan of Nature's Wrath is out of reach, Coiling Oracle and Growth Spiral together approximate the land-plus-draw effect for well under a dollar combined, though neither survives a bounce or escapes a graveyard. For a single card closer in spirit, Tatyova, Benthic Druid converts every land drop into a draw and a life gain indefinitely — different execution, similar upstream reward, and it costs under fifty cents.

Price Context

Current price

$12.66 mid tier

At $12.66, Uro, Titan of Nature's Wrath sits in the mid tier — expensive enough to feel like a deliberate inclusion, not so expensive it's a budget barrier for most players. The ban history in Modern and Pioneer keeps casual demand steady without a spike ceiling, so the price is likely to stay in this range rather than drift much in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.