Simic Growth Chamber
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.: Add
.
- CMC
- 0
- Mana cost
- Color identity
- GU
- Rarity
- uncommon
- Set
- Forgotten Realms Commander
- Price
- $0.33
- EDHREC rank
- #279
Simic Growth Chamber enters tapped and bounces a land, but it effectively stores two mana in one slot — that tempo cost pays off immediately in decks that want lands in hand or profit from replaying them. Kodama of the East Tree turns every bounce into a free permanent, and Zimone and Dina loops the chamber into a draw-and-drain engine, so the drawback becomes the point.
Best Commanders
Commanders with the highest synergy

Zimone and Dina
Zimone and Dina's activated ability rewards you for drawing extra cards, and Simic Growth Chamber's built-in bounce keeps refilling your hand with a land to replay, feeding that loop every turn.

Archelos, Lagoon Mystic
Archelos, Lagoon Mystic lets your lands enter untapped while opponents' don't, stripping the primary downside from Simic Growth Chamber and turning it into a free two-mana rock.

The Wandering Minstrel
The Wandering Minstrel triggers off lands entering the battlefield, so Simic Growth Chamber — and the land it bounces back to your hand — can fire that ability multiple times in a single turn cycle.

Aesi, Tyrant of Gyre Strait
Aesi, Tyrant of Gyre Strait draws a card whenever a land enters under your control, and Simic Growth Chamber's bounce guarantees you an extra land drop to replay, chaining Aesi triggers reliably.

Zimone, Mystery Unraveler
Zimone, Mystery Unraveler scores value from playing multiple lands per turn, and Simic Growth Chamber's bounce mechanic manufactures exactly that — a second land drop every rotation through the bounce loop.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is where Simic Growth Chamber does its best work — the bounce drawback is largely irrelevant at a 100-card singleton table where land-matters commanders turn it into a repeatable value trigger. In Pauper it sees genuine play as budget fixing in Simic tempo and ramp shells, where the two-mana storage effect outweighs the enters-tapped penalty in slower games. Legacy and Vintage both have access to it, but neither format has patience for a tapped land that bounces itself; it doesn't see competitive play there. Pioneer and Standard can't play Simic Growth Chamber at all, so if those are your formats, look elsewhere for fixing.
Key Combos
Combo lines featuring this card



Kodama of the East TreeSimic Growth ChamberScute Swarm
Infinite creature tokens; Infinite landfall triggers; Infinite ETB
View on Commander Spellbook ↗


Kodama of the East TreeTireless ProvisionerSimic Growth Chamber
Infinite colored mana; Infinite Food tokens; Infinite landfall triggers; Infinite lifegain; Infinite lifegain triggers; Infinite Treasure tokens
View on Commander Spellbook ↗


Kodama of the East TreeSimic Growth ChamberRampaging Baloths
Infinite creature tokens; Infinite ETB; Infinite landfall triggers
View on Commander Spellbook ↗


Retreat to CoralhelmSimic Growth ChamberSakura-Tribe Scout
Infinite landfall triggers
View on Commander Spellbook ↗


Kodama of the East TreeSimic Growth ChamberField of the Dead
Infinite ETB; Infinite creature tokens; Infinite landfall triggers
View on Commander Spellbook ↗Price Context
Current price
$0.33 bulk tier
At $0.33, Simic Growth Chamber is firmly bulk — borderline free in most trade binders and widely available in reprinted sets. Price stability is a non-issue; it gets reprinted often enough that it's unlikely to spike, and you should just own several copies rather than track the market.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.