Rite of Passage
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Fifth Dawn
- Price
- $4.79
- EDHREC rank
- #5969
Rite of Passage turns every source of damage into a permanent stat boost, and in a format full of pinging, fighting, and self-damage effects, that adds up fast. It's the engine behind infinite-counter loops with Polyraptor and the reason Wolverine, Best There Is hits like a freight train by turn four.
Best Commanders
Commanders with the highest synergy

Wolverine, Best There Is
Wolverine, Best There Is deals damage to itself whenever it fights or gets targeted, and Rite of Passage converts every one of those pings into a +1/+1 counter — the commander snowballs out of control within a few turns, which is why 74% of Wolverine decks run it.

Wayta, Trainer Prodigy
Wayta, Trainer Prodigy fights on command, and Rite of Passage means every fight she initiates grows her team permanently rather than just trading damage — the counter accumulation turns a control tool into a finisher.

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid pings creatures it hunts, and Rite of Passage stacks counters on the whole board each time the trigger fires, accelerating the hunt payoffs into lethal territory well ahead of schedule.

Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients pings itself to generate Dragon tokens, and Rite of Passage parlays that self-damage into a growing counter count on Vrondiss — the loop gets out of hand quickly with any additional damage doubler on board.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Rite of Passage earns its keep: the format's long games, creature-heavy tables, and abundance of fight effects, damage-based removal, and self-ping commanders give it constant fuel. Outside Commander, it's legal in Legacy, Vintage, and Modern, but sees essentially no play in any of them — three mana for a symmetrical enchantment that requires a specific damage-based gameplan is far too slow and narrow for those formats. Oathbreaker is a reasonable home if your planeswalker generates damage triggers, but the power level ceiling there is lower than in Commander.
Key Combos
Combo lines featuring this card



PolyraptorForerunner of the EmpireRite of Passage
Infinite creature tokens; Infinite damage to all creatures; Infinite damage to creatures; Infinite death triggers; Infinite ETB; Infinite LTB; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗


CacophodonRite of PassagePyrohemia
Infinite damage; Near-infinite +1/+1 counters
View on Commander Spellbook ↗


Wayta, Trainer ProdigyBoros ReckonerRite of Passage
Infinite +1/+1 counters on certain creatures; Infinite damage
View on Commander Spellbook ↗


Fire AntsCacophodonRite of Passage
Infinite +1/+1 counters on certain creatures; Infinite damage to some creatures
View on Commander Spellbook ↗


Rite of PassageForerunner of the EmpireRaptor Hatchling
Infinite creature tokens; Infinite damage to creatures; Infinite ETB
View on Commander Spellbook ↗Price Context
Current price
$4.79 cheap tier
At $4.79, Rite of Passage sits in the affordable-but-not-bulk tier — cheap enough to slot into most budgets without deliberation. Demand is tied tightly to its handful of dominant commanders, so the price is unlikely to move much unless a new damage-ping commander breaks out.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.