Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.: This enchantment deals 1 damage to each creature and each player.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Planar Chaos
- Price
- $10.56
- EDHREC rank
- #2791
Pyrohemia turns every mana you spend into a repeatable board-wide ping — one activation clears tokens, several stack up to kill real threats, and the enchantment sticks around as long as you have a creature to protect it. Ojer Axonil, Deepest Might // Temple of Power turns each one-damage activation into a four-damage activation, and Indoraptor, the Perfect Hybrid hungers for exactly this kind of cheap, repeatable noncombat damage to trigger its enrage.
Best Commanders
Commanders with the highest synergy

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid wants a cheap, reusable source of noncombat damage to opponents, and Pyrohemia delivers it every turn at one mana per ping — triggering enrage on demand without committing to combat.

Sonic the Hedgehog
Sonic the Hedgehog cares about dealing damage to opponents in fast, incremental bursts, and Pyrohemia provides a scalable repeatable source at instant speed that Sonic can chain into additional effect triggers each turn.

Wayta, Trainer Prodigy
Wayta, Trainer Prodigy rewards stacking noncombat damage triggers, and Pyrohemia is one of the best engines for generating those triggers repeatedly at a single red mana apiece.

Kratos, God of War
Kratos, God of War benefits from having a reliable, low-cost damage source that can hit multiple targets simultaneously, and Pyrohemia fills that role while also controlling the board between combats.

Auntie Blyte, Bad Influence
Auntie Blyte, Bad Influence scales on life loss and damage dealt to you, and Pyrohemia creates a tight loop where activating it damages everything — including you — which feeds Blyte's counters while keeping the board in check.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Pyrohemia lives — the singleton format's longer games give the enchantment time to matter, and multiplayer tables full of token strategies, x/1 utility creatures, and big-toughness threats all reward having a repeatable board sweeper stapled to an enchantment. In Legacy and Vintage it's legal but nearly invisible; the formats move too fast for a four-mana enchantment that requires a creature to survive and costs additional mana to activate. Oathbreaker is a reasonable home for the same reasons as Commander, particularly in aggressive red shells that want ongoing damage pressure. Pyrohemia never made it to Pioneer or Standard legality, and Pauper's exclusion keeps it out of the one format where its sheer value might otherwise shine.
Key Combos
Combo lines featuring this card


Ojer Axonil, Deepest Might // Temple of PowerPyrohemia
Each opponent loses the game; Near-infinite damage
View on Commander Spellbook ↗


CacophodonRite of PassagePyrohemia
Infinite damage; Near-infinite +1/+1 counters
View on Commander Spellbook ↗


Sonic the HedgehogAmulet of VigorPyrohemia
Near-infinite colored mana; Near-infinite Treasure tokens; Near-infinite damage to all players
View on Commander Spellbook ↗

Maha, Its Feathers NightPyrohemia
Destroy all creatures opponents control during each turn
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Pestilence is the closest analog — same activation cost, same symmetrical ping, and it's available for well under a dollar, with the only real downside being that it requires a black source alongside red mana. If you want to stay mono-red, Sizzle and similar fixed-damage spells can approximate single activations but lack Pyrohemia's repeatable, instant-speed flexibility; for engines built around triggering enrage or damage-matters commanders repeatedly, no direct budget replacement fully replicates what Pyrohemia does.
Price Context
Current price
$10.56 mid tier
At $10.56, Pyrohemia sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that most Commander budgets can absorb it without restructuring the deck. It's a Reserved List card, so supply is fixed and the price reflects genuine scarcity rather than recent hype.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
