Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Eighth Edition
- Price
- $0.18
- EDHREC rank
- #14953
Sizzle deals 3 damage to each opponent — in a four-player pod, that's 9 total damage for three mana, all at sorcery speed. In most decks that's a mediocre rate, but Neheb, the Eternal converts every point of that opponent damage into combat mana, making Sizzle a ritual in disguise.
Best Commanders
Commanders with the highest synergy

Neheb, the Eternal
Neheb, the Eternal's postcombat trigger counts damage dealt to opponents that turn, and Sizzle hits each of them for 3 — fire it before attackers deal damage and you're looking at a massive mana spike that can chain into game-ending spells on the same turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Sizzle earns its slot almost exclusively in Neheb, the Eternal builds where the damage-to-mana conversion turns a mediocre burn spell into a ritual. Outside that engine, three mana for 3 damage spread across opponents is too slow and too small to matter. In Pauper, red has better options at common for the same cost, so Sizzle rarely competes. Legacy and Vintage are non-starters — the rate doesn't come close to what those formats demand.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Sizzle is deep bulk — you'll find it in a common box before you'll find it on a vendor's radar. That price is stable because demand is narrow; unless Neheb, the Eternal spikes in popularity, don't expect movement in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.