Staff of Domination
Artifact
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- The List
- Price
- $10.55
- EDHREC rank
- #1035
Staff of Domination is a five-ability engine that draws cards, gains life, taps or untaps creatures, and untaps itself — and with any creature producing five or more mana, it generates infinite mana, infinite cards, and infinite life in a single card slot. The cost is the five-mana entry fee and the fragility of an artifact, but any deck that can produce enough green mana through something like Priest of Titania will simply win on the spot; Trazyn the Infinite runs it as a caged infinite loop waiting to be imprinted.
Best Commanders
Commanders with the highest synergy

Trazyn the Infinite
Trazyn the Infinite imprints Staff of Domination into a cage counter, then copies every activated ability — meaning a single large mana creature can let Trazyn activate the untap and draw abilities from the graveyard or exile, turning Staff of Domination into a game-ending engine without the artifact ever needing to be on the battlefield.

Zirda, the Dawnwaker
Zirda, the Dawnwaker reduces all activated ability costs by two generic mana, dropping Staff of Domination's untap ability to effectively free — any creature producing three or more mana closes the loop, which is a trivially low bar in green.

Redshift, Rocketeer Chief
Redshift, Rocketeer Chief cares about artifact-based engines and mana acceleration, and Staff of Domination slots in as the payoff that converts large mana production into an immediate win condition rather than incremental advantage.

Yurlok of Scorch Thrash
Yurlok of Scorch Thrash generates mana for all players, but Staff of Domination lets you spend that surplus before opponents can — untapping your own creatures repeatedly to recapture every floating mana and funnel it into the draw ability until you've emptied your library of answers.

Mairsil, the Pretender
Mairsil, the Pretender cages Staff of Domination to gain access to all five activated abilities from the command zone, and since Mairsil untaps each turn, the Staff's untap-itself ability becomes a persistent value engine that scales into an infinite loop the moment enough mana is available.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Staff of Domination is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but Commander is unambiguously its home — nowhere else do you reliably find the big mana creatures and singleton construction that make it a consistent combo piece. In Legacy and Vintage it is theoretically legal but irrelevant; those formats win faster and more cheaply than a five-mana artifact ever could. Modern has the same problem: Staff of Domination is too slow and too dependent on a creature surviving to untap. Oathbreaker is the one alternative format worth noting, where green planeswalkers with mana-producing signatures can assemble the loop in a slightly faster game state.
Key Combos
Combo lines featuring this card


Staff of DominationPriest of Titania
Infinite card draw; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite green mana
View on Commander Spellbook ↗

Staff of DominationElvish Archdruid
Infinite card draw; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite green mana
View on Commander Spellbook ↗

Staff of DominationMarwyn, the Nurturer
Infinite card draw; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control; Infinite green mana
View on Commander Spellbook ↗

Staff of DominationCircle of Dreams Druid
Infinite card draw; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control; Infinite green mana
View on Commander Spellbook ↗

Staff of DominationSelvala, Heart of the Wilds
Infinite card draw; Infinite colored mana; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
No single card replicates everything Staff of Domination does, but Umbral Mantle and Sword of the Paruns each handle the untap-for-mana half of the loop at a fraction of the price — both let you go infinite with a large mana producer, though you lose the on-demand draw, life gain, and tap-a-creature utility that make Staff of Domination a standalone toolbox. If your deck only wants the infinite mana combo and not the ancillary abilities, either of those is a clean budget substitute; if you want the full package, there is no real replacement for Staff of Domination.
Price Context
Current price
$10.55 mid tier
At $10.55, Staff of Domination sits in the mid tier — meaningful enough to feel in a budget build, but entirely reasonable for a card that single-handedly wins games. It has been reprinted enough to keep the price from spiking dramatically, so this is roughly where it lives.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.