Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Foreign Black Border
- Price
- $12.60
- EDHREC rank
- #3265
Mana Flare doubles mana production for every player at the table, so the decks that run it are built to exploit that surplus faster than opponents can — Yurlok of Scorch Thrash converts the excess into direct damage, while Magus of the Candelabra can absorb and redirect the flood in ways opponents can't match. The cost is real: hand opponents a resource advantage and lose before you capitalize, and the enchantment becomes a liability.
Best Commanders
Commanders with the highest synergy

Yurlok of Scorch Thrash
Yurlok of Scorch Thrash turns unspent mana into damage, and Mana Flare guarantees opponents are swimming in mana they can't fully spend — that's a damage engine built into the game state. The 77% inclusion rate reflects how central this enchantment is to the Yurlok plan.

Ian Malcolm, Chaotician
Ian Malcolm, Chaotician thrives on chaotic shared-resource effects, and Mana Flare fits that ethos by flooding the table with mana and watching the consequences spiral. The extra mana also feeds whatever random spells Ian Malcolm's ability generates.

Ashling the Pilgrim
Ashling the Pilgrim wants to dump as much mana as possible into her activated ability, and Mana Flare accelerates the charge counter clock significantly. Getting Ashling to lethal size one or two turns faster is often the difference between a board wipe and a win.

Electro, Assaulting Battery
Electro, Assaulting Battery converts mana into charge counters and damage output, so Mana Flare's table-wide acceleration directly translates to faster lethal. The symmetry matters less when Electro is the only one converting that mana into a win condition.

The Lord of Pain
The Lord of Pain deals damage whenever players spend mana, which means Mana Flare doesn't just help you — it weaponizes every spell every opponent casts. More mana in the pool means more mana spent, and more damage flowing through The Lord of Pain's trigger.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the natural home for Mana Flare — three opponents sharing the upside creates more chaos than a single adversary would, and the decks built around it are specifically designed to punish that shared abundance. In Legacy and Vintage, the symmetry is far more dangerous: a single opponent with efficient threats can immediately cash in the bonus mana before you do, and there's no 40-life buffer to absorb the mistake. Oathbreaker offers a middle ground similar to Commander, where the accelerated mana can power out a planeswalker win condition before the table stabilizes. Outside those formats, Mana Flare is not legal, and the non-rotating format card pools make its symmetry too exploitable to justify anyway.
Key Combos
Combo lines featuring this card



Magus of the CandelabraStaff of DominationMana Flare
Infinite card draw; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite mana lands you control can produce; Infinite untap of creatures you control; Infinite untap of lands you control
View on Commander Spellbook ↗


Ashaya, Soul of the WildMagus of the CandelabraMana Flare
Infinite mana lands you control can produce; Infinite green mana
View on Commander Spellbook ↗



Springheart NantukoOverlord of the HauntwoodsSpelunkingMana Flare
Infinite ETB; Infinite creature tokens; Infinite landfall triggers; Infinite tapped Mountain tokens; Infinite tapped Island tokens; Infinite tapped Forest tokens; Infinite tapped copies of a specific land; Infinite tapped Plains tokens; Infinite tapped Swamp tokens; Infinite card draw; Infinite draw triggers
View on Commander Spellbook ↗



Toph, the First MetalbenderYavimaya, Cradle of GrowthStaff of DominationMana Flare
Infinite lifegain triggers; Infinite lifegain; Infinite card draw; Infinite green mana; Infinite untap of creatures you control; Infinite draw triggers; Infinite mana creatures you control can produce
View combo details →



Toph, the First MetalbenderUrborg, Tomb of YawgmothStaff of DominationMana Flare
Infinite lifegain triggers; Infinite lifegain; Infinite card draw; Infinite untap of creatures you control; Infinite draw triggers; Infinite mana creatures you control can produce; Infinite black mana
View combo details →Budget Alternatives
Cheaper options that do most of the same work
Dictate of Karameikos and Zhur-Taa Ancient both offer mana doubling at lower price points, with Zhur-Taa Ancient sitting well under $1 and providing a body alongside the effect — the trade-off is that neither converts excess mana into damage the way Mana Flare synergizes in dedicated shells. If the goal is pure acceleration rather than a specific Mana Flare synergy deck, Upwelling or even Heartbeat of Spring cover most of the same ground for a fraction of the cost.
Price Context
Current price
$12.60 mid tier
At $12.60, Mana Flare sits in the mid tier — expensive enough to feel like a deliberate inclusion, not so expensive it's out of reach for most Commander budgets. It's a Reserved List card, so supply is fixed; the price reflects steady casual demand rather than spike activity, and it's held relatively stable at this range.
Explore
Sources
Mentioned
- Magus of the Candelabra
- Yurlok of Scorch Thrash
- Ian Malcolm, Chaotician
- Ashling the Pilgrim
- Electro, Assaulting Battery
- The Lord of Pain
- Staff of Domination
- Ashaya, Soul of the Wild
- Springheart Nantuko
- Overlord of the Hauntwoods
- Spelunking
- Toph, the First Metalbender
- Yavimaya, Cradle of Growth
- Urborg, Tomb of Yawgmoth
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.