Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
- CMC
- 5
- Mana cost
- Color identity
- GUW
- Rarity
- rare
- Set
- Alara Reborn
- Price
- $0.85
- EDHREC rank
- #8293
Finest Hour grants an extra combat step to one attacking creature and, if that creature attacked alone, gives it double strike for the turn — a six-mana enchantment that can close a game the turn it resolves. Rafiq of the Many already turns a single swinger into a lethal threat; Finest Hour just makes sure that threat hits twice, and Izzet Chemister has no business being in this conversation.
Best Commanders
Commanders with the highest synergy

Rafiq of the Many
Rafiq of the Many gives a lone attacker double strike and exalted triggers naturally, so Finest Hour's extra combat — which also triggers exalted again and re-applies double strike — routinely means one creature is dealing commander damage in the 20s before the turn ends.

Mr. Foxglove
Mr. Foxglove wants to connect with a single powerful attacker to copy spells and generate value; Finest Hour gives that attacker a second swing, doubling both the damage and the trigger opportunities in one card.

Tuvasa the Sunlit
Tuvasa the Sunlit grows off enchantments and often attacks as a voltron threat, so Finest Hour pulls double duty — it's an enchantment that pumps Tuvasa by being on the battlefield and then enables a second attack at the buffed power.

Galea, Kindler of Hope
Galea, Kindler of Hope loads equipment and auras onto a single creature and gives it first strike and lifelink; Finest Hour turns that already-threatening solo attacker into a two-combat lethal threat while fitting cleanly into the Bant color identity.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Finest Hour is a Commander card through and through — the extra combat and conditional double strike are built for the format's longer games and commander-damage kill conditions, where a single voltron threat swinging twice at 40 life is a realistic win. In Legacy and Vintage it's legal but sees no meaningful play; six mana for an enchantment-based extra combat loses badly to format-speed and removal density. Modern has enough cheap interaction to punish a six-drop that does nothing until your next attack step. Finest Hour's home is Commander, and specifically the subset of Commander decks that attack with one creature and want to maximize that one swing.
Key Combos
Combo lines featuring this card





Finest HourIzzet ChemisterInitiate's CompanionLate to DinnerWalk the Aeons
Infinite turns; Lock
View on Commander Spellbook ↗




Finest HourIzzet ChemisterInitiate's CompanionLate to DinnerCapture of Jingzhou
Infinite turns; Lock
View on Commander Spellbook ↗




Finest HourIzzet ChemisterInitiate's CompanionLate to DinnerTemporal Manipulation
Infinite turns; Lock
View on Commander Spellbook ↗




Finest HourIzzet ChemisterInitiate's CompanionLate to DinnerTime Warp
Infinite turns; Lock
View on Commander Spellbook ↗Price Context
Current price
$0.85 bulk tier
At $0.85, Finest Hour sits firmly in bulk territory — cheap enough to slot into any Bant or Sultai voltron list without a second thought. Bulk enchantments that see consistent Commander play tend to stay in this range unless a reprint scare or spike hits, so expect the price to hold right where it is.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.