Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

CMC
5
Mana cost
{2}{G}{W}{U}
Color identity
GUW
Rarity
rare
Set
Alara Reborn
Price
$0.85
EDHREC rank
#8293
Buy on TCGplayer
Finest Hour card art
Finest Hour grants an extra combat step to one attacking creature and, if that creature attacked alone, gives it double strike for the turn — a six-mana enchantment that can close a game the turn it resolves. Rafiq of the Many already turns a single swinger into a lethal threat; Finest Hour just makes sure that threat hits twice, and Izzet Chemister has no business being in this conversation.

Best Commanders

Commanders with the highest synergy

01
Rafiq of the Many

Rafiq of the Many

88.2% of decks · synergy 0.84

Rafiq of the Many gives a lone attacker double strike and exalted triggers naturally, so Finest Hour's extra combat — which also triggers exalted again and re-applies double strike — routinely means one creature is dealing commander damage in the 20s before the turn ends.

02
Mr. Foxglove

Mr. Foxglove

36.2% of decks · synergy 0.32

Mr. Foxglove wants to connect with a single powerful attacker to copy spells and generate value; Finest Hour gives that attacker a second swing, doubling both the damage and the trigger opportunities in one card.

03
Tuvasa the Sunlit

Tuvasa the Sunlit

20.3% of decks · synergy 0.16

Tuvasa the Sunlit grows off enchantments and often attacks as a voltron threat, so Finest Hour pulls double duty — it's an enchantment that pumps Tuvasa by being on the battlefield and then enables a second attack at the buffed power.

04
Galea, Kindler of Hope

Galea, Kindler of Hope

20.4% of decks · synergy 0.16

Galea, Kindler of Hope loads equipment and auras onto a single creature and gives it first strike and lifelink; Finest Hour turns that already-threatening solo attacker into a two-combat lethal threat while fitting cleanly into the Bant color identity.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Finest Hour is a Commander card through and through — the extra combat and conditional double strike are built for the format's longer games and commander-damage kill conditions, where a single voltron threat swinging twice at 40 life is a realistic win. In Legacy and Vintage it's legal but sees no meaningful play; six mana for an enchantment-based extra combat loses badly to format-speed and removal density. Modern has enough cheap interaction to punish a six-drop that does nothing until your next attack step. Finest Hour's home is Commander, and specifically the subset of Commander decks that attack with one creature and want to maximize that one swing.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.85 bulk tier

At $0.85, Finest Hour sits firmly in bulk territory — cheap enough to slot into any Bant or Sultai voltron list without a second thought. Bulk enchantments that see consistent Commander play tend to stay in this range unless a reprint scare or spike hits, so expect the price to hold right where it is.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.