Temporal Manipulation
Sorcery
Take an extra turn after this one.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Judge Gift Cards 2015
- Price
- —
- EDHREC rank
- #3164
Temporal Manipulation gives you an extra turn for five mana — no upside text, no downside, just the effect. That clean oracle text is exactly what makes it a staple in decks that can cheat it out or loop it: Narset, Enlightened Master exiles it for free, and Ghostly Flicker effects can recur the spells that keep bouncing it back.
Best Commanders
Commanders with the highest synergy

Narset, Enlightened Master
Narset, Enlightened Master attacks, exiles the top four cards, and casts Temporal Manipulation for free — then does it again next turn, and the turn after that. The extra-turn loop is the deck's primary engine, and Temporal Manipulation is one of the most reliable pieces of it.

Edric, Spymaster of Trest
Edric, Spymaster of Trest rewards connecting with small evasive creatures by drawing cards; Temporal Manipulation converts one of those extra cards into another full attack step, doubling down on the draw-and-swing loop. At 25% inclusion, it's a core piece of the aggressive extra-turns variant.

Myra the Magnificent
Myra the Magnificent casts spells from exile, and extra turns are among the most punishing things to cascade or impulse into — Temporal Manipulation turns a single Myra trigger into a compounding advantage engine. One extra turn with the trigger active is often enough to close out the game.


Haldan, Avid Arcanist // Pako, Arcane Retriever
Pako exiles opponent cards face-down and Haldan casts them; Temporal Manipulation lets that partnership attack again immediately, generating another round of exiled fuel. The extra turn effectively doubles the partnership's throughput in a single swing.

Eluge, the Shoreless Sea
Eluge, the Shoreless Sea synergizes with spells cast without paying their mana cost, making the full five-mana price tag largely irrelevant — Temporal Manipulation becomes a free extra turn whenever Eluge's ability triggers. That pushes it well above its natural rate in these shells.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Temporal Manipulation earns its keep: the 100-card singleton format slows games down enough that five mana is routinely available, and a single extra turn can represent multiple card triggers, combat steps, or combo pieces assembled. Legacy permits it but the format's pace rarely rewards a five-mana sorcery that doesn't win on the spot — you'll see it in casual piles but not competitively. Vintage allows it alongside the full suite of fast mana, which makes the cost trivial, but Time Walk exists and almost always takes the slot instead. Temporal Manipulation is illegal in Modern, Pioneer, Standard, and Pauper, so the practical conversation is entirely Commander and Oathbreaker, where it's a staple in any blue deck that cares about extra turns.
Key Combos
Combo lines featuring this card




Ghostly FlickerMystic SanctuaryTemporal ManipulationArchaeomancer
Infinite turns; Skip your draw steps; Lock
View on Commander Spellbook ↗


Thassa, Deep-DwellingArchaeomancerTemporal Manipulation
Lock; Infinite turns
View on Commander Spellbook ↗


Mystic SanctuaryCapsizeTemporal Manipulation
Infinite turns; Skip your draw steps; Lock
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't currently available for Temporal Manipulation, so check Scryfall or TCGPlayer for a live number before buying. Historically it has sat in the $8–$15 range depending on printing, which is competitive but not unreasonable for a card that sees consistent Commander play.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

