Doomed Necromancer

Creature — Human Cleric Mercenary

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
rare
Set
Foundations Jumpstart
Price
$0.38
EDHREC rank
#3748
Buy on TCGplayer
Doomed Necromancer card art
Doomed Necromancer puts a reusable Reanimate effect on a 2/1 body — tap it, sacrifice it, return any creature from any graveyard to the battlefield, no mana cost attached. The catch is the permanent sacrifice, but in black-heavy Commander builds, especially anything running Orah, Skyclave Hierophant, that's a feature, not a drawback.

Best Commanders

Commanders with the highest synergy

01
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant

66.8% of decks · synergy 0.65

Orah, Skyclave Hierophant triggers on any Cleric dying, so sacrificing Doomed Necromancer to its own ability chains directly into Orah's recursion engine — you're reanimating something big while simultaneously reloading your board with fallen Clerics.

02
Chainer, Nightmare Adept

Chainer, Nightmare Adept

66.5% of decks · synergy 0.65

Chainer, Nightmare Adept grants haste to creatures cast from the graveyard, and Doomed Necromancer's sacrifice feeds the discard-to-cast loop that Chainer rewards — you're cycling the Necromancer out and back while threatening a reanimation target every turn.

03
Sefris of the Hidden Ways

Sefris of the Hidden Ways

39.2% of decks · synergy 0.38

Sefris of the Hidden Ways cares about dungeon venturing and creatures entering from graveyards, making Doomed Necromancer a reliable trigger engine that doubles as targeted reanimation for whatever fatty you just milled.

04
Ashnod the Uncaring

Ashnod the Uncaring

27.9% of decks · synergy 0.27

Ashnod the Uncaring copies triggered abilities, so Doomed Necromancer's sacrifice trigger can fire twice off a single activation — two creatures back from the dead for the price of one three-mana body.

05
The Ancient One

The Ancient One

16.3% of decks · synergy 0.16

The Ancient One rewards self-mill and graveyard density, and Doomed Necromancer slots in as a toolbox reanimation piece that converts the creatures already accumulating in your graveyard into immediate board presence.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Doomed Necromancer earns its keep — the singleton format means graveyards fill up fast, targets are always available, and the three-mana activation cost is trivial compared to what you're getting back. In Legacy and Vintage it's technically legal but completely outclassed by Reanimate, Exhume, and Necromancy, which don't require a creature slot or a tap-and-sacrifice ritual. Modern has better dedicated reanimation payoffs at comparable mana investment, so Doomed Necromancer doesn't see competitive play there either. Stick to Commander and Oathbreaker, where the repeatable-until-you-pop-it design shines in slower, value-oriented games.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.38 bulk tier

At $0.38, Doomed Necromancer is firmly bulk — easy to pick up in any trade binder or quarter bin. It appears in over six thousand Commander decks on EDHREC, so demand is real, but supply from multiple printings keeps the price anchored at the floor.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.