Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Duel Decks: Mirrodin Pure vs. New Phyrexia
Price
EDHREC rank
#3979
Buy on TCGplayer
Exhume card art
Exhume puts any creature from any graveyard onto the battlefield for one black mana — the catch is that every opponent gets the same offer. That symmetry is trivially exploitable: decks that self-mill enormous threats on turn two and cast Exhume on turn three don't care that opponents can return a 2/2, and commanders like Old Stickfingers make Scholar of the Ages look restrained by comparison.

Best Commanders

Commanders with the highest synergy

01
Old Stickfingers

Old Stickfingers

30.2% of decks · synergy 0.29

Old Stickfingers mills the biggest creature in your library directly into the graveyard when it enters, making Exhume the natural follow-up that converts that self-mill into an immediate threat on the board.

02

Rona, Herald of Invasion

14.8% of decks · synergy 0.14

Rona, Herald of Invasion leans on the graveyard as a second hand, and Exhume gives the deck a one-mana way to convert a discarded or milled bomb into a live permanent without paying full retail.

03
K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth

13.1% of decks · synergy 0.11

K'rrik, Son of Yawgmoth runs fast, life-payment mana and wants to close games quickly — Exhume fits the philosophy perfectly, reanimating a finisher for a single black pip when K'rrik's engine is already threatening to spiral out of control.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Exhume is a staple in any black deck that self-mills or discards large creatures — one mana is an absurd rate for reanimation, and the symmetry rarely matters because opponents seldom have a graveyard threat that matches what you're returning. In Legacy, it's a core piece of Reanimator, where the deck is specifically architected to have an Entomb target in the graveyard by turn one, making Exhume a turn-two kill on the draw. Pauper has its own Exhume-based reanimator shells that exploit the same principle at common. Vintage permits it but the format's pace and available interaction make dedicated reanimator strategies less consistent. Modern, Pioneer, and Standard don't have access to it.

Key Combos

Combo lines featuring this card

205 decks
Cormela, Glamour ThiefExhumeAshnod's Altar

Cormela, Glamour ThiefExhumeAshnod's Altar

Infinite blue mana that can only be spent to cast instant and sorcery spells; Infinite colorless mana; Infinite death triggers; Infinite ETB; Infinite LTB; Infinite magecraft triggers; Infinite red mana that can only be spent to cast instant and sorcery spells; Infinite sacrifice triggers; Infinite storm count

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data isn't available at the moment — check Scryfall or your preferred vendor for current market values. Given its role as a Legacy Reanimator staple and a Commander pickup, Exhume has historically carried a modest premium over bulk, so verify before buying.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.