Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- 30th Anniversary Edition
- Price
- $7.08
- EDHREC rank
- #6575
Lure forces every creature an opponent controls to block the enchanted creature — in a single combat step, it clears the board of blockers or drains the opponent's entire team. At three mana for a green aura, it's a cheap enabler that slots naturally into commanders like General Marhault Elsdragon and Altanak, the Thrice-Called, both of which are built to reward or punish exactly that kind of forced engagement.
Best Commanders
Commanders with the highest synergy

General Marhault Elsdragon
General Marhault Elsdragon deals damage equal to his power to all blocking creatures, so Lure turns a single swing into a one-sided board wipe — every creature that blocks eats that damage simultaneously.

Anzrag, the Quake-Mole
Anzrag, the Quake-Mole untaps and gets to attack again whenever a creature fails to block it, but Lure flips the script: slap it on any large attacker and every blocker must engage, guaranteeing Anzrag and the rest of your team connect through an empty defense.

Toski, Bearer of Secrets
Toski, Bearer of Secrets draws a card for every creature that deals combat damage to a player, so Lure clears the path — if every blocker is occupied stopping the Lure-enchanted creature, Toski and your other attackers walk through for free cards.

Maarika, Brutal Gladiator
Maarika, Brutal Gladiator gets first strike and trample whenever a creature dies in combat, so stacking Lure on her guarantees every blocker the opponent has dies to her, triggering her keywords and converting a single attack into a massacre.

Thrun, Breaker of Silence
Thrun, Breaker of Silence can't be countered or targeted by opponents, which means Lure on Thrun is an unanswerable combination — opponents can't remove Lure, and they must throw their entire team in front of an indestructible creature they can never kill.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Lure earns its keep, slotting into any green deck that wants to punch through boards or trigger combat-damage payoffs repeatedly. In Legacy and Vintage it's legal but effectively invisible — three mana for an aura that doesn't affect the board state immediately is far too slow against the format's interaction density. Modern is the same story: green has better tools and faster clocks, and enchanting a creature with a target painted on it rarely survives long enough to matter. Lure's value lives entirely in the multiplayer combat environment where opponents have large standing armies and the forced-block text can drain multiple players' resources in a single swing.
Key Combos
Combo lines featuring this card




Altanak, the Thrice-CalledGauntlets of ChaosSentinelLure
Target opponent loses the game; Infinite card draw for target opponent; Infinite draw triggers for target opponent
View on Commander Spellbook ↗



Altanak, the Thrice-CalledSentinelLureCoveted Falcon
Target opponent loses the game; Infinite card draw for target opponent; Infinite draw triggers for target opponent
View on Commander Spellbook ↗



Altanak, the Thrice-CalledSentinelLureStiltzkin, Moogle Merchant
Target opponent loses the game; Infinite card draw for target opponent; Infinite draw triggers for target opponent
View on Commander Spellbook ↗



Altanak, the Thrice-CalledSentinelLureWrong Turn
Target opponent loses the game; Infinite card draw for target opponent; Infinite draw triggers for target opponent
View on Commander Spellbook ↗



Altanak, the Thrice-CalledSentinelLureSwitcheroo
Target opponent loses the game; Infinite card draw for target opponent; Infinite draw triggers for target opponent
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Lure itself is already a budget card, but if you want redundancy, Nemesis Mask and Brave the Sands cover adjacent ground — Nemesis Mask forces all creatures without flying to block the equipped creature, and Brave the Sands lets your creatures block any number of attackers to set up your own creature as a guaranteed absorber. Neither replicates Lure exactly: Nemesis Mask costs equipment mana on top of the equip cost and lacks the clean aura-on-attacker simplicity, while Brave the Sands is purely defensive.
Price Context
Current price
$7.08 mid tier
At $7.08, Lure sits in the mid tier for a card with this narrow a function — it's not expensive in absolute terms, but it's noticeably more than comparable green auras. The price is driven by decades of casual demand across creature-based Commander decks rather than scarcity, so it's stable but unlikely to climb significantly without a reprint that spikes interest.
Explore
Sources
Mentioned
- Altanak, the Thrice-Called
- General Marhault Elsdragon
- Anzrag, the Quake-Mole
- Toski, Bearer of Secrets
- Maarika, Brutal Gladiator
- Thrun, Breaker of Silence
- Gauntlets of Chaos
- Sentinel
- Coveted Falcon
- Stiltzkin, Moogle Merchant
- Wrong Turn
- Switcheroo
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.