Anzrag, the Quake-Mole
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.: Anzrag must be blocked each combat this turn if able.
- CMC
- 4
- Mana cost
- Color identity
- GR
- Rarity
- mythic
- Set
- Murders at Karlov Manor
- Price
- $5.35
- EDHREC rank
- #2714
Anzrag, the Quake-Mole turns every blocked attack into a free combat phase, and any deck that runs large power-matters pieces like Zilortha, Strength Incarnate or Anara, Wolvid Familiar wants that engine badly. Eight mana is the real cost — but once Anzrag hits the table, opponents are stuck choosing between taking unblockable damage and handing you infinite combats.
Best Commanders
Commanders with the highest synergy

Zilortha, Strength Incarnate
Zilortha, Strength Incarnate assigns lethal combat damage using power rather than toughness, which means Anzrag, the Quake-Mole's massive 8/4 body threatens to trample through anything while triggering extra combats the moment a blocker gets in the way.

General Marhault Elsdragon
General Marhault Elsdragon rewards attacking with rampage — buffing your creatures for each blocker assigned — so the opponent is punished whether they block or not, and Anzrag, the Quake-Mole turns any blocking decision into a full second combat on top of that.

Xenagos, God of Revels
Xenagos, God of Revels doubles a creature's power and grants haste at the start of combat, making Anzrag, the Quake-Mole a 16/8 threat that can swing the turn it enters and immediately trigger its extra-combat clause if anything dares to block.

Tifa, Martial Artist
Tifa, Martial Artist scales off the number of times creatures deal combat damage, so chaining extra combats with Anzrag, the Quake-Mole is exactly the engine she wants to snowball her damage counters as fast as possible.

Eshki, Temur's Roar
Eshki, Temur's Roar cares about attacking with large creatures, and Anzrag, the Quake-Mole supplies both the size and the recursion of combat steps to let Eshki's triggers stack up in a single turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Anzrag, the Quake-Mole lives — the format's slower pace gives you time to hit eight mana, and the three-opponent table means the extra-combat trigger almost always finds a target willing to block and hand you another swing. In 60-card formats like Modern and Pioneer, eight mana is a near-impossible ask; there are faster, cheaper win conditions that don't require surviving to turn seven or eight. Legacy and Vintage share that same problem and add a threat density that makes a slow creature-based payoff look even less competitive. Standard is the one constructed format where Anzrag could theoretically see play in a ramp shell, but the lack of a clear combo partner keeps it fringe at best.
Key Combos
Combo lines featuring this card


Anzrag, the Quake-MoleAnara, Wolvid Familiar
Near-infinite combat phases; Near-infinite untap of creatures you control; Near-infinite mana creatures you control can produce
View on Commander Spellbook ↗

Anzrag, the Quake-MoleLast Night Together
Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce
View on Commander Spellbook ↗

Anzrag, the Quake-MoleDarksteel Mutation
Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce
View on Commander Spellbook ↗



Anzrag, the Quake-MoleObscuring HazeForbidden OrchardVoyaging Satyr
Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite ETB for target opponent; Infinite death triggers for target opponent; Infinite LTB for target opponent
View on Commander Spellbook ↗



Anzrag, the Quake-MoleObscuring HazeForbidden OrchardPortent Tracker
Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite ETB for target opponent; Infinite death triggers for target opponent; Infinite LTB for target opponent
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
If eight mana is a hurdle, Aggravated Assault fills a similar extra-combat role for five mana and can go infinite with enough mana-generating creatures — it lacks Anzrag, the Quake-Mole's built-in body and the opponent-triggered free combat, but it's repeatable every turn. Savage Beating costs five and gives the immediate double-combat without requiring a blocker, though it's a one-shot spell rather than a persistent threat.
Price Context
Current price
$5.35 mid tier
At $5.35, Anzrag, the Quake-Mole sits in the mid tier — affordable enough to slot into a deck without much deliberation, but not so cheap that it's an obvious bulk pickup. Given its synergy density in Gruul and power-matters strategies, the price looks stable rather than inflated.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.