Gossip's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Bloomburrow
Price
$0.26
EDHREC rank
#4339
Buy on TCGplayer
Gossip's Talent card art
Gossip's Talent lands as a repeatable mill-and-loot engine for under two mana, and the class structure means it scales from cheap cantrip to full graveyard-fueling threat across three level-ups. The Locust God builds that want to churn through the library and Mirko, Obsessive Theorist decks that reward every card milled make this one of the most efficiently slotted enchantments in blue-black.

Best Commanders

Commanders with the highest synergy

01
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist

39.6% of decks · synergy 0.37

Mirko, Obsessive Theorist turns every milled card into pressure on opponents, and Gossip's Talent provides the steady, repeatable mill that keeps Mirko's trigger firing each combat step without spending card slots on one-shot spells.

02
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

27.1% of decks · synergy 0.26

Sidisi, Brood Tyrant needs creatures hitting the graveyard to generate Zombie tokens, and Gossip's Talent mills predictably enough each turn cycle that it consistently fuels Sidisi's trigger without relying on combat alone.

03
Clement, the Worrywort

Clement, the Worrywort

25.1% of decks · synergy 0.24

Clement, the Worrywort cares about the top of the library and manipulating what ends up in the graveyard versus in hand, and Gossip's Talent's loot effect at higher levels gives Clement players the filtering to set up draws precisely.

04
Satoru, the Infiltrator

Satoru, the Infiltrator

24.4% of decks · synergy 0.22

Satoru, the Infiltrator rewards card draw and hand filtering, and Gossip's Talent's level-two loot ability syncs with Satoru's trigger by turning surplus cards into fresh draws while keeping the graveyard stocked.

05
Ratonhnhaké꞉ton

Ratonhnhaké꞉ton

21.0% of decks · synergy 0.21

Ratonhnhaké꞉ton builds around creatures with evasion and values graveyard depth for recursion lines, and Gossip's Talent slots in as cheap mill that builds that resource base from turn two onward.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Gossip's Talent is legal across every major Constructed format except Pauper, though Commander is where it does its best work — the longer game gives all three class levels time to come online, and graveyard-synergy commanders extract compounding value that a 60-card format rarely has the luxury of setting up. In Standard and Pioneer it competes against faster, more immediate payoffs, and the three-step level investment is a liability when games end on turn four or five. Modern and Legacy have enough graveyard hate that leaning on Gossip's Talent as a primary engine is risky, though it could find niche use as a filtering piece in slower blue-black shells. Stick to Commander for the full return on the enchantment's design.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Gossip's Talent sits firmly in bulk territory, meaning you're picking it up essentially for free whenever you're ordering singles. Bulk enchantments with clear Commander homes rarely spike dramatically, so there's no urgency — just grab it next time it rounds out a cart.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.