Satoru, the Infiltrator

Legendary Creature — Human Ninja Rogue

Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

CMC
2
Mana cost
{U}{B}
Color identity
BU
Rarity
rare
Set
Outlaws of Thunder Junction Promos
Price
EDHREC rank
#3033
Buy on TCGplayer
Satoru, the Infiltrator card art
Satoru, the Infiltrator turns every unblocked creature into a free card, making it one of the most efficient draw engines available to Dimir creature strategies. The cost is real — you need to connect with attacks consistently — but in the right deck, this is a two-mana engine that pulls ahead faster than most three- or four-mana alternatives, and Splinter, Radical Rat decks in particular treat it as a near-auto-include.

Best Commanders

Commanders with the highest synergy

01
Splinter, Radical Rat

Splinter, Radical Rat

46.6% of decks · synergy 0.45

Splinter, Radical Rat's whole game is sneaking small creatures past blockers, and Satoru, the Infiltrator converts every successful hit into a fresh card — the synergy is so tight that nearly half of all Splinter decks run it.

02
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

47.7% of decks · synergy 0.40

Yuriko, the Tiger's Shadow already wants cheap, evasive ninjas cycling in and out of attacks, and Satoru, the Infiltrator layers a second draw trigger on top of every successful connection, effectively doubling the card advantage those ninjutsu chains generate.

03
Satoru Umezawa

Satoru Umezawa

45.0% of decks · synergy 0.38

Satoru Umezawa wants large threats in hand to cheat in via ninjutsu, so the card draw Satoru, the Infiltrator provides directly fuels that game plan — more cards means more ninjutsu targets means faster kills.

04
Marchesa, the Black Rose

Marchesa, the Black Rose

36.1% of decks · synergy 0.34

Marchesa, the Black Rose rewards aggressive, evasive boards that push through damage every turn, and Satoru, the Infiltrator pays the deck for doing exactly what it already wanted to do — attack and maintain card parity through the ensuing chaos.

05
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

38.5% of decks · synergy 0.31

Etrata, Deadly Fugitive demands repeated, unblocked hits to win, making Satoru, the Infiltrator a natural fit — each connecting attack that advances Etrata's win condition simultaneously refills your hand.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is unambiguously where Satoru, the Infiltrator belongs — 100-card singleton games go long enough that a repeatable draw engine on a two-mana body compounds into massive advantage, and the creature-heavy, attack-focused Dimir archetypes in the format are exactly the shells that can trigger it every turn. In competitive 60-card formats like Modern and Pioneer, it's legal but faces a harsh reality: two-mana creatures need to impact the board immediately or protect themselves, and a draw trigger that requires connecting with an attack is too slow and conditional against efficient interaction. Legacy and Vintage give it access to faster enablers but also much more hostile environments — the card doesn't come close to seeing play there. Standard is technically an option post-rotation depending on the environment, but Satoru, the Infiltrator is a build-around that needs a full supporting cast to shine, not a standalone inclusion.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Satoru, the Infiltrator isn't currently available here — check Scryfall or TCGPlayer for the latest figures. Given its strong inclusion rates across multiple popular Commander archetypes, demand is real, so it's worth verifying before assuming it's a budget pickup.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.