Funeral Room // Awakening Hall
Enchantment — Room // Enchantment — Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
- CMC
- 11
- Mana cost
- Color identity
- B
- Rarity
- mythic
- Set
- Duskmourn: House of Horror
- Price
- $7.73
- EDHREC rank
- #2148
Funeral Room // Awakening Hall delivers a repeatable sacrifice outlet on the front face and a reanimation engine on the back, two effects black decks routinely spend whole card slots on separately. Warren Soultrader and Victor, Valgavoth's Seneschal both want exactly this kind of dual-purpose enchantment room — it slots into death-matters shells and immediately does work without needing setup.
Best Commanders
Commanders with the highest synergy

Victor, Valgavoth's Seneschal
Victor, Valgavoth's Seneschal appears in nearly a third of all Victor decks, and it's not hard to see why — Funeral Room // Awakening Hall feeds both sides of Victor's engine, supplying sacrifice fodder on demand while Awakening Hall brings creatures back to be sacrificed again.

Teysa Karlov
Teysa Karlov's death-trigger doubling turns every creature fed to Funeral Room // Awakening Hall into twice the value, and Awakening Hall's recursion keeps the loop stocked — Teysa decks want exactly this kind of self-sustaining sacrifice infrastructure.

Zul Ashur, Lich Lord
Zul Ashur, Lich Lord cares about creatures dying and tokens being generated, making Funeral Room // Awakening Hall a natural fit that produces both triggers while keeping the graveyard as a resource.

Yawgmoth, Thran Physician
Yawgmoth, Thran Physician needs creatures to sacrifice on demand, and Funeral Room // Awakening Hall provides a mana-costed outlet that doubles as recursion — freeing up other slots that would otherwise have to cover one of the two roles.

Teysa, Orzhov Scion
Teysa, Orzhov Scion rewards sacrificing white creatures with black tokens, and Funeral Room // Awakening Hall supplies the outlet to trigger that conversion repeatedly while Awakening Hall recovers the pieces.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Funeral Room // Awakening Hall earns its keep — 100-card singleton shields it from consistency issues, and the slow room setup cost is acceptable in a format where games routinely hit turn 8 and beyond. The sacrifice outlet plus recursion package is exactly what Orzhov and mono-black death-matters commanders want in one card. In competitive 60-card formats like Modern and Pioneer, the room mechanic's inherent tempo loss makes it difficult to justify outside fringe brews — faster dedicated sacrifice outlets exist at lower cost. Legacy and Vintage are too efficient for a card that needs two turns to become active. Standard-legal as of printing, though its power ceiling is better realized in eternal singleton than in a format that rewards curve consistency.
Key Combos
Combo lines featuring this card



Warren SoultraderGravecrawlerFuneral Room // Awakening Hall
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite lifegain triggers; Infinite storm count; Infinite lifeloss
View on Commander Spellbook ↗


Mikaeus, the UnhallowedWarren SoultraderFuneral Room // Awakening Hall
Infinite LTB; Infinite ETB; Infinite colored mana; Infinite sacrifice triggers; Infinite death triggers; Infinite lifegain triggers; Infinite lifeloss; Infinite Treasure tokens
View on Commander Spellbook ↗


Warren SoultraderFuneral Room // Awakening HallChatterfang, Squirrel General
Infinite ETB; Infinite colored mana; Infinite sacrifice triggers; Infinite death triggers; Infinite lifegain triggers; Infinite Treasure tokens; Infinite lifeloss; Infinite LTB
View on Commander Spellbook ↗


Yawgmoth, Thran PhysicianNest of ScarabsFuneral Room // Awakening Hall
Near-infinite lifegain triggers; Near-infinite ETB; Near-infinite LTB; Near-infinite death triggers; Near-infinite sacrifice triggers; Near-infinite card draw; Near-infinite draw triggers; Near-infinite -1/-1 counters; Near-infinite lifeloss
View on Commander Spellbook ↗



Havengul LichRooftop StormWarren SoultraderFuneral Room // Awakening Hall
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite lifegain triggers; Infinite storm count; Infinite lifeloss
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
If the room mechanic's setup cost is the concern rather than the price, Phyrexian Tower covers the sacrifice outlet at a fraction of the total investment, though it only works once per turn and offers no recursion. For a closer functional analog, Woe Strider provides a free sacrifice outlet on a body with its own escape recursion, handling most of what Funeral Room // Awakening Hall does in one card — you lose the room's upside ceiling but gain immediacy.
Price Context
Current price
$7.73 mid tier
At $7.73, Funeral Room // Awakening Hall sits in the mid tier — expensive enough to feel like a deliberate pickup, affordable enough that it won't anchor a budget. It's a new double-faced card with unique room mechanics, so the price reflects novelty; whether it holds depends on how entrenched the room mechanic becomes in Commander, which is the only format that regularly registers it.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.