Dwarven Demolition Team

Creature — Dwarf

{T}: Destroy target Wall.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Limited Edition Beta
Price
$14.99
EDHREC rank
#28212
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Dwarven Demolition Team card art
Dwarven Demolition Team gives you a repeatable, activated wall-destruction ability on a two-mana creature — niche by design, but it answers a permanent type almost nothing else touches at this cost. If your meta runs Maze of Ith, Glacial Chasm, or other problem lands that happen to be walls, this is the answer; everywhere else, it's a curiosity.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dwarven Demolition Team is a hyper-specific include for red decks that keep running into defensive wall-lands and have no other clean answer — the activation cost is real, but repeatable land destruction on a stick is rare in this color. In Legacy and Vintage, the card is legal but functionally irrelevant; the formats move too fast for a tap-to-destroy-a-wall creature to matter. Modern legality is similarly academic — no competitive Modern deck is losing to walls. Dwarven Demolition Team is, in every format where it's legal, a Commander-only consideration, and even there only in the narrowest of metas.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Dwarven Demolition Team's effect is specific enough that true one-to-one budget replacements don't exist — most wall removal is incidental or attached to spells rather than repeatable activations. If the goal is simply removing problem lands, Dust Bowl, Strip Mine, or Wasteland do the job more cleanly and without the creature-removal vulnerability, though those carry their own price tags; for a budget angle, Reclamation Sage or Foundation Breaker hit non-land permanents more broadly for less investment.

Price Context

Current price

$14.99 mid tier

At $14.99, Dwarven Demolition Team sits in mid-tier pricing for a card with almost no competitive demand — that price is driven entirely by age and scarcity, not by play volume. It holds value only because it's a narrow old card with a small print run, not because anyone is actively seeking it out, so don't expect meaningful appreciation or liquidity if you ever want to move it.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.