Strip Mine

Land

{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
Pro Tour Collector Set
Price
$12.26
EDHREC rank
#517
Buy on TCGplayer
Strip Mine card art
Strip Mine destroys any land, no questions asked — and it costs you nothing but the land drop itself. It's the gold standard for land removal in Commander, and commanders like Titania, Protector of Argoth turn the sacrifice into a 5/3 creature on top of the disruption.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy banned
modern
pioneer
standard
vintage restricted
pauper
oathbreaker

Strip Mine carries two restrictions that define its legal footprint: it hits any land with no targeting restriction, and it replaces itself with a colorless mana source, making the tempo loss essentially zero. Legacy banned it because sequencing one early can lock opponents off colored mana before they recover. Vintage restricts it to a single copy for the same reason — one is threatening enough. Commander gives it a pass because the singleton rule already caps it at one, and a 100-card format with four players means one land destruction rarely ends the game — it answers a problem permanent like Cabal Coffers or Maze of Ith and moves on.

Best Commanders

Commanders with the highest synergy

01
Titania, Protector of Argoth

Titania, Protector of Argoth

51.3% of decks · synergy 0.45

Titania, Protector of Argoth triggers on any land entering from the graveyard, so Strip Mine sacrificing itself generates a 5/3 Elemental token — the disruption is the engine. In Titania lists, Strip Mine isn't just removal; it's a creature spell stapled to land destruction.

03
Lord Windgrace

Lord Windgrace

39.8% of decks · synergy 0.33

Lord Windgrace recurs lands from the graveyard, which means Strip Mine's self-sacrifice is temporary — you can replay it repeatedly across a long game. That loop turns one land destruction spell into a repeatable threat.

04
Zo-Zu the Punisher

Zo-Zu the Punisher

35.5% of decks · synergy 0.32

Zo-Zu the Punisher punishes opponents for playing lands, so Strip Mine accelerates the clock by forcing opponents to rebuild their mana base under Zo-Zu's tax. Destroying a key land means more replacement lands played, more damage dealt.

05
Azusa, Lost but Seeking

Azusa, Lost but Seeking

35.2% of decks · synergy 0.29

Azusa, Lost but Seeking grants extra land drops, so Strip Mine's sacrifice doesn't even slow you down — you play it and another land in the same turn. The extra land-drop density makes Strip Mine nearly free to run.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Tectonic Edge hits any nonbasic for free once an opponent controls four or more lands — it misses basics and requires setup, but at under $0.50 it covers the most common targets. Field of Ruin is the other option: it destroys any nonbasic and replaces itself, though giving opponents a basic softens the blow considerably compared to Strip Mine's unconditional destruction.

Price Context

Current price

$12.26 mid tier

At $12.26, Strip Mine sits in the mid tier — noticeable on a budget but not a barrier for most Commander players. It's been reprinted enough times to stay in this range, and it's unlikely to spike or crater dramatically given its steady reprint history.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.