Wasteland
Land
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Secret Lair Drop
- Price
- $27.19
- EDHREC rank
- #1182
Wasteland answers any nonbasic land permanently, for free, on a land slot that costs you nothing to include. The catch is tempo: you're down a mana the turn you use it, so it punishes greedy mana bases harder than it punishes decks built to recover — which is exactly why Lumra, Bellow of the Woods runs it as both disruption and a landfall trigger to recoup the loss.
Best Commanders
Commanders with the highest synergy

Lumra, Bellow of the Woods
Lumra, Bellow of the Woods triggers on lands entering the battlefield, so Wasteland is never a dead drop — it destroys a problem land and fuels Lumra's engine in the same motion, turning targeted disruption into card advantage.

Titania, Protector of Argoth
Titania, Protector of Argoth converts every land that goes to the graveyard into a 5/3 token, and Wasteland goes to your graveyard after it fires — one activation nets a free body and removes an opponent's best land simultaneously.

Zo-Zu the Punisher
Zo-Zu the Punisher taxes every land that enters the battlefield, so Wasteland slows opponents down while Zo-Zu punishes whatever replacement land they play next, compressing the prison effect.

Lord Windgrace
Lord Windgrace recurs lands from the graveyard, which means Wasteland can be replayed — blow up a nonbasic, pitch Wasteland to Windgrace's plus, and get it back to threaten again.

Azusa, Lost but Seeking
Azusa, Lost but Seeking lets you deploy multiple lands per turn, so replaying Wasteland off recursion effects doesn't cost you forward momentum the way it would in a single-land-drop deck.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Legacy is where Wasteland defines the metagame — alongside Stifle and Daze, it forms the backbone of Delver strategies that keep opponents off mana entirely, and no competitive Legacy deck with nonbasics can ignore it. In Vintage it functions as an opt-in hate piece, usually in Workshops lists that already want to strand opponents on zero mana. Commander is Wasteland's broadest home by player count, though the single-target nature is weaker in a four-player game — it earns its slot specifically in land-synergy commanders like Titania, Protector of Argoth or Lord Windgrace where it generates additional value beyond the destruction itself. Wasteland is illegal in Modern, Pioneer, Standard, and Pauper, so if you're not playing Legacy, Vintage, Commander, or Oathbreaker, it simply doesn't apply.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Ghost Quarter does the same job for under a dollar — the key difference is that it replaces the destroyed land with a basic, which softens the tempo blow but also softens the punishment. Field of Ruin is the other common substitute and requires you to have fewer basics than your opponent, making it inconsistent in Commander pods where someone always runs a basic-heavy build; both are playable stand-ins if Wasteland's $27 price is the barrier, but neither applies the same unconditional pressure on greedy mana bases.
Price Context
Current price
$27.19 premium tier
At $27.19, Wasteland sits firmly in premium nonbasic land territory — comparable to fetchlands, and justified by its Legacy demand as much as its Commander adoption. It has been reprinted enough times to keep it off the stratospheric shelf, but not enough to push it into budget range, so expect the price to stay in this band as long as Legacy remains a played format.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.